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@ -12,8 +12,8 @@
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namespace Shader::IR {
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template <typename Pred>
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auto BreadthFirstSearch(const Value& value,
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Pred&& pred) -> std::invoke_result_t<Pred, const Inst*> {
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auto BreadthFirstSearch(const Value& value, Pred&& pred)
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-> std::invoke_result_t<Pred, const Inst*> {
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if (value.IsImmediate()) {
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// Nothing to do with immediates
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return std::nullopt;
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