mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 10:35:03 +00:00
elf dirs added
This commit is contained in:
parent
fb7285b4f5
commit
23446ff286
@ -82,7 +82,6 @@ std::vector<bool> install_dirs_enabled = {};
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std::filesystem::path settings_addon_install_dir = {};
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std::filesystem::path save_data_path = {};
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u32 mw_themes = 0;
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std::vector<std::string> m_elf_viewer;
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static bool isFullscreen = false;
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static std::string fullscreenMode = "Windowed";
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static bool isHDRAllowed = false;
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@ -486,11 +485,6 @@ void setMainWindowTheme(u32 theme) {
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mw_themes = theme;
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}
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void setElfViewer(const std::vector<std::string>& elfList) {
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m_elf_viewer.resize(elfList.size());
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m_elf_viewer = elfList;
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}
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void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config) {
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settings_install_dirs.clear();
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for (const auto& dir : dirs_config) {
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@ -536,10 +530,6 @@ u32 getMainWindowTheme() {
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return mw_themes;
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}
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std::vector<std::string> getElfViewer() {
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return m_elf_viewer;
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}
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u32 GetLanguage() {
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return m_language;
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}
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@ -674,7 +664,6 @@ void load(const std::filesystem::path& path) {
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save_data_path = toml::find_fs_path_or(gui, "saveDataPath", {});
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settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {});
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m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
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}
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if (data.contains("Settings")) {
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@ -856,7 +845,6 @@ void saveMainWindow(const std::filesystem::path& path) {
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}
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data["GUI"]["theme"] = mw_themes;
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data["GUI"]["elfDirs"] = m_elf_viewer;
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// Sorting of TOML sections
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sortTomlSections(data);
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@ -22,73 +22,94 @@ void saveMainWindow(const std::filesystem::path& path);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool getIsFullscreen();
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void setIsFullscreen(bool enable);
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std::string getFullscreenMode();
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void setFullscreenMode(std::string mode);
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u32 getScreenWidth();
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u32 getScreenHeight();
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void setScreenWidth(u32 width);
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void setScreenHeight(u32 height);
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bool debugDump();
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void setDebugDump(bool enable);
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s32 getGpuId();
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void setGpuId(s32 selectedGpuId);
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bool allowHDR();
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void setAllowHDR(bool enable);
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bool collectShadersForDebug();
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void setCollectShaderForDebug(bool enable);
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bool showSplash();
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void setShowSplash(bool enable);
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std::string sideTrophy();
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void setSideTrophy(std::string side);
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bool nullGpu();
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void setNullGpu(bool enable);
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bool copyGPUCmdBuffers();
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void setCopyGPUCmdBuffers(bool enable);
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bool dumpShaders();
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void setDumpShaders(bool enable);
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u32 vblankDiv();
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void setVblankDiv(u32 value);
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bool getisTrophyPopupDisabled();
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void setisTrophyPopupDisabled(bool disable);
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s16 getCursorState();
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void setCursorState(s16 cursorState);
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bool vkValidationEnabled();
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void setVkValidation(bool enable);
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bool vkValidationSyncEnabled();
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void setVkSyncValidation(bool enable);
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bool getVkCrashDiagnosticEnabled();
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void setVkCrashDiagnosticEnabled(bool enable);
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bool getVkHostMarkersEnabled();
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void setVkHostMarkersEnabled(bool enable);
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bool getVkGuestMarkersEnabled();
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void setVkGuestMarkersEnabled(bool enable);
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bool getEnableDiscordRPC();
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void setEnableDiscordRPC(bool enable);
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bool isRdocEnabled();
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void setRdocEnabled(bool enable);
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std::string getLogType();
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void setLogType(const std::string& type);
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std::string getLogFilter();
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void setLogFilter(const std::string& type);
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double getTrophyNotificationDuration();
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void setTrophyNotificationDuration(double newTrophyNotificationDuration);
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int getCursorHideTimeout();
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setSeparateLogFilesEnabled(bool enabled);
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bool getSeparateLogFilesEnabled();
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u32 GetLanguage();
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void setLanguage(u32 language);
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void setUseSpecialPad(bool use);
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bool getUseSpecialPad();
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void setSpecialPadClass(int type);
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int getSpecialPadClass();
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bool getPSNSignedIn();
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void setPSNSignedIn(bool sign); // no ui setting
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bool patchShaders(); // no set
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bool fpsColor(); // no set
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bool isNeoModeConsole();
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void setNeoMode(bool enable); // no ui setting
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bool isDevKitConsole(); // no set
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bool vkValidationGpuEnabled(); // no set
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bool getIsMotionControlsEnabled();
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void setIsMotionControlsEnabled(bool use);
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// TODO
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bool GetLoadGameSizeEnabled();
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std::filesystem::path GetSaveDataPath();
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void setLoadGameSizeEnabled(bool enable);
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bool getIsFullscreen();
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std::string getFullscreenMode();
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bool isNeoModeConsole();
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bool isDevKitConsole();
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bool getisTrophyPopupDisabled();
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bool getEnableDiscordRPC();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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bool getPSNSignedIn();
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std::string getLogFilter();
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std::string getLogType();
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std::string getUserName();
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std::string getChooseHomeTab();
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s16 getCursorState();
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int getCursorHideTimeout();
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double getTrophyNotificationDuration();
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std::string getBackButtonBehavior();
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bool getUseSpecialPad();
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int getSpecialPadClass();
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bool getIsMotionControlsEnabled();
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bool GetUseUnifiedInputConfig();
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void SetUseUnifiedInputConfig(bool use);
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bool GetOverrideControllerColor();
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void SetOverrideControllerColor(bool enable);
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int* GetControllerCustomColor();
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void SetControllerCustomColor(int r, int b, int g);
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u32 getScreenWidth();
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u32 getScreenHeight();
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s32 getGpuId();
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bool allowHDR();
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bool debugDump();
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bool collectShadersForDebug();
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bool showSplash();
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std::string sideTrophy();
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bool nullGpu();
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bool copyGPUCmdBuffers();
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bool dumpShaders();
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bool patchShaders();
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bool isRdocEnabled();
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bool fpsColor();
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u32 vblankDiv();
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void setDebugDump(bool enable);
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void setCollectShaderForDebug(bool enable);
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void setShowSplash(bool enable);
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void setSideTrophy(std::string side);
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void setNullGpu(bool enable);
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void setAllowHDR(bool enable);
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void setCopyGPUCmdBuffers(bool enable);
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void setDumpShaders(bool enable);
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void setVblankDiv(u32 value);
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void setGpuId(s32 selectedGpuId);
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void setScreenWidth(u32 width);
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void setScreenHeight(u32 height);
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void setIsFullscreen(bool enable);
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void setFullscreenMode(std::string mode);
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void setisTrophyPopupDisabled(bool disable);
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void setEnableDiscordRPC(bool enable);
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void setLanguage(u32 language);
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void setNeoMode(bool enable);
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void setUserName(const std::string& type);
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void setChooseHomeTab(const std::string& type);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
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@ -96,34 +117,7 @@ void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
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void setSaveDataPath(const std::filesystem::path& path);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setPSNSignedIn(bool sign);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setTrophyNotificationDuration(double newTrophyNotificationDuration);
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void setBackButtonBehavior(const std::string& type);
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void setUseSpecialPad(bool use);
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void setSpecialPadClass(int type);
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void setIsMotionControlsEnabled(bool use);
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void setLogType(const std::string& type);
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void setLogFilter(const std::string& type);
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void setSeparateLogFilesEnabled(bool enabled);
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bool getSeparateLogFilesEnabled();
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void setVkValidation(bool enable);
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void setVkSyncValidation(bool enable);
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void setRdocEnabled(bool enable);
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bool vkValidationEnabled();
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bool vkValidationSyncEnabled();
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bool vkValidationGpuEnabled();
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bool getVkCrashDiagnosticEnabled();
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bool getVkHostMarkersEnabled();
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bool getVkGuestMarkersEnabled();
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void setVkCrashDiagnosticEnabled(bool enable);
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void setVkHostMarkersEnabled(bool enable);
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void setVkGuestMarkersEnabled(bool enable);
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// Gui
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bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
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void removeGameInstallDir(const std::filesystem::path& dir);
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@ -136,13 +130,10 @@ const std::vector<std::filesystem::path> getGameInstallDirs();
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const std::vector<bool> getGameInstallDirsEnabled();
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std::filesystem::path getAddonInstallDir();
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u32 getMainWindowTheme();
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std::vector<std::string> getElfViewer();
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void setDefaultValues();
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// todo: name and function location pending
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std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id = "");
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// settings
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u32 GetLanguage();
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}; // namespace Config
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#include "elf_viewer.h"
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ElfViewer::ElfViewer(QWidget* parent) : QTableWidget(parent) {
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dir_list_std = Config::getElfViewer();
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for (const auto& str : dir_list_std) {
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dir_list.append(QString::fromStdString(str));
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ElfViewer::ElfViewer(std::shared_ptr<gui_settings> gui_settings, QWidget* parent)
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: QTableWidget(parent), m_gui_settings(std::move(gui_settings)) {
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list = gui_settings::Var2List(m_gui_settings->GetValue(gui::gen_elfDirs));
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for (const auto& str : list) {
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dir_list.append(str);
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}
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CheckElfFolders();
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@ -55,11 +57,11 @@ void ElfViewer::OpenElfFolder() {
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}
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std::ranges::sort(m_elf_list);
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OpenElfFiles();
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dir_list_std.clear();
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list.clear();
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for (auto dir : dir_list) {
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dir_list_std.push_back(dir.toStdString());
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list.push_back(dir);
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}
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Config::setElfViewer(dir_list_std);
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m_gui_settings->SetValue(gui::gen_elfDirs, gui_settings::List2Var(list));
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} else {
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// qDebug() << "Folder selection canceled.";
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}
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@ -11,7 +11,7 @@
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class ElfViewer : public QTableWidget {
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Q_OBJECT
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public:
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explicit ElfViewer(QWidget* parent = nullptr);
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explicit ElfViewer(std::shared_ptr<gui_settings> gui_settings, QWidget* parent = nullptr);
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QStringList m_elf_list;
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private:
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@ -21,7 +21,8 @@ private:
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Core::Loader::Elf m_elf_file;
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QStringList dir_list;
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QStringList elf_headers_list;
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std::vector<std::string> dir_list_std;
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QList<QString> list;
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std::shared_ptr<gui_settings> m_gui_settings;
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void SetTableItem(QTableWidget* game_list, int row, int column, QString itemStr) {
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QTableWidgetItem* item = new QTableWidgetItem();
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@ -20,6 +20,8 @@ const gui_value gen_updateChannel = gui_value(general_settings, "updateChannel",
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const gui_value gen_recentFiles =
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gui_value(main_window, "recentFiles", QVariant::fromValue(QList<QString>()));
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const gui_value gen_guiLanguage = gui_value(general_settings, "guiLanguage", "en_US");
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const gui_value gen_elfDirs =
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gui_value(main_window, "elfDirs", QVariant::fromValue(QList<QString>()));
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// main window settings
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const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray());
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@ -297,7 +297,7 @@ void MainWindow::CreateDockWindows() {
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m_game_list_frame->setObjectName("gamelist");
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m_game_grid_frame.reset(new GameGridFrame(m_gui_settings, m_game_info, m_compat_info, this));
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m_game_grid_frame->setObjectName("gamegridlist");
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m_elf_viewer.reset(new ElfViewer(this));
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m_elf_viewer.reset(new ElfViewer(m_gui_settings, this));
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m_elf_viewer->setObjectName("elflist");
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int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
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