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https://github.com/shadps4-emu/shadPS4.git
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more to buffers
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@@ -14,6 +14,13 @@ void emuInit(u32 width, u32 height) {
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g_window_ctx->m_graphic_ctx.screen_height = height;
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}
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void checkAndWaitForGraphicsInit() {
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Lib::LockMutexGuard lock(g_window_ctx->m_mutex);
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while (!g_window_ctx->m_is_graphic_initialized) {
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g_window_ctx->m_graphic_initialized_cond.WaitCondVar(&g_window_ctx->m_mutex);
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}
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}
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static void CreateSdlWindow(WindowCtx* ctx) {
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int width = static_cast<int>(ctx->m_graphic_ctx.screen_width);
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int height = static_cast<int>(ctx->m_graphic_ctx.screen_height);
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@@ -34,7 +41,6 @@ static void CreateSdlWindow(WindowCtx* ctx) {
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}
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window); // TODO should be removed just left it over to make it fancy :D
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}
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void emuRun() {
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g_window_ctx->m_mutex.LockMutex();
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