This commit is contained in:
Fire Cube 2025-05-01 07:11:21 +02:00
parent bde3873781
commit 24f17f59f2
2 changed files with 35 additions and 6 deletions

View File

@ -46,7 +46,7 @@ bool CheckShaderCache(std::string shader_id) {
return 0;
}
bool GetShader(std::string shader_id) {
void GetShader(std::string shader_id, Shader::Info& info, Shader::Profile& profile) {
std::string spirv_cache_filename = shader_id + ".spv ";
std::filesystem::path spirv_cache_file_path = shader_cache_dir / spirv_cache_filename;
Common::FS::IOFile spirv_cache_file(spirv_cache_file_path,
@ -54,6 +54,30 @@ bool GetShader(std::string shader_id) {
std::vector<u32> spv;
spv.resize(spirv_cache_file.GetSize() / sizeof(u32));
spirv_cache_file.Read(spv);
spirv_cache_file.Close();
std::filesystem::path resources_dump_file_path = shader_cache_dir / (shader_id + ".resources");
Common::FS::IOFile resources_dump_file(resources_dump_file_path,
Common::FS::FileAccessMode::Read);
// Lese die Ressourcendaten
std::vector<char> resources_data;
resources_data.resize(resources_dump_file.GetSize());
resources_dump_file.Read(resources_data);
resources_dump_file.Close();
// Verarbeite die gespeicherten Daten
std::istringstream combined_stream(std::string(resources_data.begin(), resources_data.end()));
// Deserialisiere info und profile
std::istringstream info_stream;
info_stream.str(std::string(resources_data.begin(), resources_data.end()));
DeserializeInfo(info_stream, info);
std::istringstream profile_stream;
profile_stream.str(
std::string(resources_data.begin() + info_stream.tellg(), resources_data.end()));
DeserializeProfile(profile_stream, profile);
}
void AddShader(std::string shader_id, std::vector<u32> spv, std::ostream& info_serialized, std::ostream& profile_serialized) {
@ -77,6 +101,8 @@ void AddShader(std::string shader_id, std::vector<u32> spv, std::ostream& info_s
u32 profile_size = static_cast<u32>(profile_stream.str().size());
resources_dump_file.WriteString(
std::span<const char>(profile_stream.str().data(), profile_size));
resources_dump_file.Close();
}
} // namespace ShaderCache

View File

@ -10,11 +10,14 @@ namespace ShaderCache {
std::string CreateShaderID(u64 pgm_hash, size_t perm_idx, std::ostream& info_dump,
std::ostream& profile_dump);
void SerializeInfo(std::ostream& info_dump, Shader::Info info);
void SerializeProfile(std::ostream& profile_dump, Shader::Profile profile);
void SerializeInfo(std::ostream& info_serialized, Shader::Info info);
void SerializeProfile(std::ostream& profile_serialized, Shader::Profile profile);
void DeserializeInfo(std::istream& info_serialized, Shader::Info& info);
void DeserializeProfile(std::istream& profile_serialized, Shader::Profile& profile);
bool CheckShaderCache(std::string shader_id);
bool GetShader(std::string shader_id);
void AddShader(std::string shader_id, std::vector<u32> spv, std::ostream& info_dump,
std::ostream& profile_dump);
void GetShader(std::string shader_id, Shader::Info& info, Shader::Profile& profile);
void AddShader(std::string shader_id, std::vector<u32> spv, std::ostream& info_serialized,
std::ostream& profile_serialized);
} // namespace ShaderCache