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[Libs] Stubs SigninDialog
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@ -597,6 +597,8 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
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src/core/libraries/move/move.h
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src/core/libraries/ulobjmgr/ulobjmgr.cpp
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src/core/libraries/ulobjmgr/ulobjmgr.h
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src/core/libraries/signin_dialog/signindialog.cpp
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src/core/libraries/signin_dialog/signindialog.h
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)
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set(DEV_TOOLS src/core/devtools/layer.cpp
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@ -137,6 +137,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, NpParty) \
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SUB(Lib, Zlib) \
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SUB(Lib, Hmd) \
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SUB(Lib, SigninDialog) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Vulkan) \
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@ -104,6 +104,7 @@ enum class Class : u8 {
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Lib_NpParty, ///< The LibSceNpParty implementation
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Lib_Zlib, ///< The LibSceZlib implementation.
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Lib_Hmd, ///< The LibSceHmd implementation.
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Lib_SigninDialog, ///< The Lib_SigninDialog implementation.
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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@ -45,6 +45,7 @@
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#include "core/libraries/save_data/savedata.h"
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#include "core/libraries/screenshot/screenshot.h"
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#include "core/libraries/share_play/shareplay.h"
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#include "core/libraries/signin_dialog/signindialog.h"
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#include "core/libraries/system/commondialog.h"
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#include "core/libraries/system/msgdialog.h"
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#include "core/libraries/system/posix.h"
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@ -120,6 +121,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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Libraries::Hmd::RegisterlibSceHmd(sym);
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Libraries::DiscMap::RegisterlibSceDiscMap(sym);
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Libraries::Ulobjmgr::RegisterlibSceUlobjmgr(sym);
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Libraries::SigninDialog::RegisterlibSceSigninDialog(sym);
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}
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} // namespace Libraries
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57
src/core/libraries/signin_dialog/signindialog.cpp
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57
src/core/libraries/signin_dialog/signindialog.cpp
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@ -0,0 +1,57 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Generated By moduleGenerator
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "signindialog.h"
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namespace Libraries::SigninDialog {
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s32 PS4_SYSV_ABI sceSigninDialogInitialize() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceSigninDialogOpen() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceSigninDialogGetStatus() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceSigninDialogUpdateStatus() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return 3;
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}
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s32 PS4_SYSV_ABI sceSigninDialogGetResult() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceSigninDialogClose() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceSigninDialogTerminate() {
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LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
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return ORBIS_OK;
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}
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void RegisterlibSceSigninDialog(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("mlYGfmqE3fQ", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogInitialize);
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LIB_FUNCTION("JlpJVoRWv7U", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogOpen);
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LIB_FUNCTION("2m077aeC+PA", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogGetStatus);
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LIB_FUNCTION("Bw31liTFT3A", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogUpdateStatus);
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LIB_FUNCTION("nqG7rqnYw1U", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogGetResult);
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LIB_FUNCTION("M3OkENHcyiU", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogClose);
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LIB_FUNCTION("LXlmS6PvJdU", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1, sceSigninDialogTerminate);
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};
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} // namespace Libraries::SigninDialog
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22
src/core/libraries/signin_dialog/signindialog.h
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22
src/core/libraries/signin_dialog/signindialog.h
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@ -0,0 +1,22 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::SigninDialog {
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s32 PS4_SYSV_ABI sceSigninDialogInitialize();
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s32 PS4_SYSV_ABI sceSigninDialogOpen();
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s32 PS4_SYSV_ABI sceSigninDialogGetStatus();
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s32 PS4_SYSV_ABI sceSigninDialogUpdateStatus();
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s32 PS4_SYSV_ABI sceSigninDialogGetResult();
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s32 PS4_SYSV_ABI sceSigninDialogClose();
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s32 PS4_SYSV_ABI sceSigninDialogTerminate();
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void RegisterlibSceSigninDialog(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::SigninDialog
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