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sceSaveDataMount2,sceSaveDataUmount some implementation
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@@ -35,6 +35,7 @@ static auto UserPaths = [] {
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create_path(PathType::LogDir, user_dir / LOG_DIR);
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create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
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create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
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create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
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return paths;
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}();
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@@ -13,7 +13,7 @@ enum class PathType {
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LogDir, // Where log files are stored.
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ScreenshotsDir, // Where screenshots are stored.
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ShaderDir, // Where shaders are stored.
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App0, // Where guest application data is stored.
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SaveDataDir, // Where guest save data is stored.
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};
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constexpr auto PORTABLE_DIR = "user";
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@@ -22,7 +22,7 @@ constexpr auto PORTABLE_DIR = "user";
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constexpr auto LOG_DIR = "log";
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constexpr auto SCREENSHOTS_DIR = "screenshots";
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constexpr auto SHADER_DIR = "shader";
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constexpr auto APP0_DIR = "app0";
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constexpr auto SAVEDATA_DIR = "savedata";
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// Filenames
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constexpr auto LOG_FILE = "shad_log.txt";
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