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shader_recompiler: Fix BitCount64 and FindILsb64 (#1978)
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@@ -597,14 +597,13 @@ void Translator::S_BCNT1_I32_B64(const GcnInst& inst) {
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void Translator::S_FF1_I32_B32(const GcnInst& inst) {
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const IR::U32 src0{GetSrc(inst.src[0])};
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const IR::U32 result{ir.Select(ir.IEqual(src0, ir.Imm32(0U)), ir.Imm32(-1), ir.FindILsb(src0))};
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const IR::U32 result{ir.FindILsb(src0)};
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SetDst(inst.dst[0], result);
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}
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void Translator::S_FF1_I32_B64(const GcnInst& inst) {
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const IR::U64 src0{GetSrc64(inst.src[0])};
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const IR::U32 result{
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ir.Select(ir.IEqual(src0, ir.Imm64(u64(0))), ir.Imm32(-1), ir.FindILsb(src0))};
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const IR::U32 result{ir.FindILsb(src0)};
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SetDst(inst.dst[0], result);
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}
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