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Surface management rework (3/3) (#370)
* texture_cache: images overlap support * renderer_vk: log messages on surfaces which require degamma * missing barriers * forced sync2 + better barriers * Handling of depth target aliasing; added formats compatibility check * Don't bind empty texel buffers * Promote r32f textures to depth target if shader expects so * Promote textures to depth if they use depth tiling * fix for image leaking; detiler stream buffer removed
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@@ -553,6 +553,7 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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src/video_core/texture_cache/tile_manager.cpp
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src/video_core/texture_cache/tile_manager.h
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src/video_core/texture_cache/types.h
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src/video_core/texture_cache/host_compatibility.h
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src/video_core/page_manager.cpp
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src/video_core/page_manager.h
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src/video_core/multi_level_page_table.h
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