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Truncate before open
Open the file as read-write, then try truncating. This fixes read | truncate flag behavior on Windows.
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parent
218f151aa5
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297ac4c896
@ -177,6 +177,20 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
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return -1;
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}
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} else {
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// Start by opening as read-write so we can truncate on all platforms.
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// Since open starts by closing the file, this won't interfere with later open calls.
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e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
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if (truncate && read_only) {
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// Can't open files with truncate flag in a read only directory
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h->DeleteHandle(handle);
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*__Error() = POSIX_EROFS;
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return -1;
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} else if (truncate && e == 0) {
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// If the file was opened successfully and truncate was enabled, reduce size to 0
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file->f.SetSize(file->m_host_name.string().c_str(), 0);
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}
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if (read) {
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// Read only
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e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
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@ -200,16 +214,6 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
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*__Error() = POSIX_EINVAL;
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return -1;
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}
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if (truncate && read_only) {
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// Can't open files with truncate flag in a read only directory
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h->DeleteHandle(handle);
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*__Error() = POSIX_EROFS;
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return -1;
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} else if (truncate && e == 0) {
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// If the file was opened successfully and truncate was enabled, reduce size to 0
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file->f.SetSize(file->m_host_name.string().c_str(), 0);
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}
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}
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if (e != 0) {
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