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renderer_vulkan: skip zero sized VBs from binding
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1d1d223b02
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@ -404,8 +404,11 @@ void GraphicsPipeline::BindVertexBuffers(StreamBuffer& staging) const {
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// Calculate buffers memory overlaps
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// Calculate buffers memory overlaps
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boost::container::static_vector<BufferRange, MaxVertexBufferCount> ranges{};
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boost::container::static_vector<BufferRange, MaxVertexBufferCount> ranges{};
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for (const auto& input : vs_info.vs_inputs) {
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for (const auto& input : vs_info.vs_inputs) {
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const auto& buffer = guest_buffers.emplace_back(
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const auto& buffer = vs_info.ReadUd<AmdGpu::Buffer>(input.sgpr_base, input.dword_offset);
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vs_info.ReadUd<AmdGpu::Buffer>(input.sgpr_base, input.dword_offset));
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if (buffer.GetSize() == 0) {
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continue;
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}
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guest_buffers.emplace_back(buffer);
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ranges.emplace_back(buffer.base_address.Value(),
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ranges.emplace_back(buffer.base_address.Value(),
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buffer.base_address.Value() + buffer.GetSize());
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buffer.base_address.Value() + buffer.GetSize());
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}
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}
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