video_core: Improve some data validity

This commit is contained in:
IndecisiveTurtle 2025-06-22 14:20:54 +03:00
parent 929853321b
commit 2ca34c4d94
11 changed files with 191 additions and 56 deletions

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@ -15,6 +15,7 @@
#include "video_core/amdgpu/pm4_cmds.h" #include "video_core/amdgpu/pm4_cmds.h"
#include "video_core/renderdoc.h" #include "video_core/renderdoc.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h" #include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
namespace AmdGpu { namespace AmdGpu {
@ -619,6 +620,10 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
} }
case PM4ItOpcode::EventWriteEop: { case PM4ItOpcode::EventWriteEop: {
const auto* event_eop = reinterpret_cast<const PM4CmdEventWriteEop*>(header); const auto* event_eop = reinterpret_cast<const PM4CmdEventWriteEop*>(header);
if (rasterizer) {
rasterizer->CommitAsyncFlushes();
}
++fence_tick;
event_eop->SignalFence([](void* address, u64 data, u32 num_bytes) { event_eop->SignalFence([](void* address, u64 data, u32 num_bytes) {
auto* memory = Core::Memory::Instance(); auto* memory = Core::Memory::Instance();
if (!memory->TryWriteBacking(address, &data, num_bytes)) { if (!memory->TryWriteBacking(address, &data, num_bytes)) {
@ -1016,6 +1021,10 @@ Liverpool::Task Liverpool::ProcessCompute(const u32* acb, u32 acb_dwords, u32 vq
} }
case PM4ItOpcode::ReleaseMem: { case PM4ItOpcode::ReleaseMem: {
const auto* release_mem = reinterpret_cast<const PM4CmdReleaseMem*>(header); const auto* release_mem = reinterpret_cast<const PM4CmdReleaseMem*>(header);
++fence_tick;
if (rasterizer) {
rasterizer->CommitAsyncFlushes();
}
release_mem->SignalFence(static_cast<Platform::InterruptId>(queue.pipe_id)); release_mem->SignalFence(static_cast<Platform::InterruptId>(queue.pipe_id));
break; break;
} }

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@ -1532,6 +1532,10 @@ public:
return mapped_queues[curr_qid].cs_state; return mapped_queues[curr_qid].cs_state;
} }
inline u64 GetFenceTick() const {
return fence_tick;
}
struct AscQueueInfo { struct AscQueueInfo {
static constexpr size_t Pm4BufferSize = 1024; static constexpr size_t Pm4BufferSize = 1024;
VAddr map_addr; VAddr map_addr;
@ -1627,6 +1631,7 @@ private:
std::condition_variable_any submit_cv; std::condition_variable_any submit_cv;
std::queue<Common::UniqueFunction<void>> command_queue{}; std::queue<Common::UniqueFunction<void>> command_queue{};
int curr_qid{-1}; int curr_qid{-1};
u64 fence_tick{0};
}; };
static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08); static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);

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@ -1,7 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma clang optimize off
#include <algorithm> #include <algorithm>
#include <new>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/debug.h" #include "common/debug.h"
#include "common/div_ceil.h" #include "common/div_ceil.h"
@ -26,6 +27,7 @@ static constexpr size_t UboStreamBufferSize = 128_MB;
static constexpr size_t DownloadBufferSize = 128_MB; static constexpr size_t DownloadBufferSize = 128_MB;
static constexpr size_t DeviceBufferSize = 128_MB; static constexpr size_t DeviceBufferSize = 128_MB;
static constexpr size_t MaxPageFaults = 1024; static constexpr size_t MaxPageFaults = 1024;
static constexpr size_t DownloadSizeThreshold = 2_MB;
BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_, BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
AmdGpu::Liverpool* liverpool_, TextureCache& texture_cache_, PageManager& tracker_) AmdGpu::Liverpool* liverpool_, TextureCache& texture_cache_, PageManager& tracker_)
@ -142,7 +144,7 @@ void BufferCache::ReadMemory(VAddr device_addr, u64 size) {
DownloadBufferMemory(buffer, device_addr, size); DownloadBufferMemory(buffer, device_addr, size);
} }
void BufferCache::DownloadBufferMemory(Buffer& buffer, VAddr device_addr, u64 size) { void BufferCache::DownloadBufferMemory(const Buffer& buffer, VAddr device_addr, u64 size) {
boost::container::small_vector<vk::BufferCopy, 1> copies; boost::container::small_vector<vk::BufferCopy, 1> copies;
u64 total_size_bytes = 0; u64 total_size_bytes = 0;
memory_tracker.ForEachDownloadRange<true>( memory_tracker.ForEachDownloadRange<true>(
@ -185,6 +187,91 @@ void BufferCache::DownloadBufferMemory(Buffer& buffer, VAddr device_addr, u64 si
} }
} }
bool BufferCache::CommitAsyncFlushes() {
if (pending_download_ranges.Empty()) {
return false;
}
using BufferCopies = boost::container::small_vector<vk::BufferCopy, 8>;
boost::container::small_vector<BufferCopies, 8> copies;
boost::container::small_vector<BufferId, 8> buffer_ids;
u64 total_size_bytes = 0;
pending_download_ranges.ForEach([&](VAddr interval_lower, VAddr interval_upper) {
const std::size_t size = interval_upper - interval_lower;
const VAddr device_addr = interval_lower;
ForEachBufferInRange(device_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
const VAddr buffer_start = buffer.CpuAddr();
const VAddr buffer_end = buffer_start + buffer.SizeBytes();
const VAddr new_start = std::max(buffer_start, device_addr);
const VAddr new_end = std::min(buffer_end, device_addr + size);
auto& buffer_copies = copies.emplace_back();
buffer_ids.emplace_back(buffer_id);
memory_tracker.ForEachDownloadRange<false>(new_start, new_end - new_start,
[&](u64 device_addr_out, u64 range_size) {
const VAddr buffer_addr = buffer.CpuAddr();
const auto add_download = [&](VAddr start, VAddr end) {
const u64 new_offset = start - buffer_addr;
const u64 new_size = end - start;
buffer_copies.emplace_back(new_offset, total_size_bytes, new_size);
// Align up to avoid cache conflicts
constexpr u64 align = std::hardware_destructive_interference_size;
constexpr u64 mask = ~(align - 1ULL);
total_size_bytes += (new_size + align - 1) & mask;
};
gpu_modified_ranges.ForEachInRange(device_addr_out, range_size,
add_download);
});
});
});
pending_download_ranges.Clear();
if (copies.empty()) {
return false;
}
const auto [download, offset] = download_buffer.Map(total_size_bytes);
download_buffer.Commit();
scheduler.EndRendering();
const auto cmdbuf = scheduler.CommandBuffer();
static constexpr vk::MemoryBarrier2 read_barrier = {
.srcAccessMask = vk::AccessFlagBits2::eMemoryWrite,
.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
};
cmdbuf.pipelineBarrier2(vk::DependencyInfo{
.dependencyFlags = vk::DependencyFlagBits::eByRegion,
.memoryBarrierCount = 1u,
.pMemoryBarriers = &read_barrier,
});
for (s32 i = 0; i < buffer_ids.size(); ++i) {
auto& buffer_copies = copies[i];
if (buffer_copies.empty()) {
continue;
}
for (auto& copy : buffer_copies) {
copy.dstOffset += offset;
}
const BufferId buffer_id = buffer_ids[i];
Buffer& buffer = slot_buffers[buffer_id];
cmdbuf.copyBuffer(buffer.Handle(), download_buffer.Handle(), buffer_copies);
}
scheduler.DeferOperation([this, download, offset, buffer_ids, copies]() {
auto* memory = Core::Memory::Instance();
for (s32 i = 0; i < buffer_ids.size(); ++i) {
auto& buffer_copies = copies[i];
if (buffer_copies.empty()) {
continue;
}
const BufferId buffer_id = buffer_ids[i];
Buffer& buffer = slot_buffers[buffer_id];
for (auto& copy : buffer_copies) {
const VAddr copy_device_addr = buffer.CpuAddr() + copy.srcOffset;
const u64 dst_offset = copy.dstOffset - offset;
ASSERT(memory->TryWriteBacking(std::bit_cast<u8*>(copy_device_addr),
download + dst_offset, copy.size));
}
}
});
scheduler.Flush();
return true;
}
void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) { void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) {
Vulkan::VertexInputs<vk::VertexInputAttributeDescription2EXT> attributes; Vulkan::VertexInputs<vk::VertexInputAttributeDescription2EXT> attributes;
Vulkan::VertexInputs<vk::VertexInputBindingDescription2EXT> bindings; Vulkan::VertexInputs<vk::VertexInputBindingDescription2EXT> bindings;
@ -302,9 +389,11 @@ void BufferCache::BindIndexBuffer(u32 index_offset) {
void BufferCache::InlineData(VAddr address, const void* value, u32 num_bytes, bool is_gds) { void BufferCache::InlineData(VAddr address, const void* value, u32 num_bytes, bool is_gds) {
ASSERT_MSG(address % 4 == 0, "GDS offset must be dword aligned"); ASSERT_MSG(address % 4 == 0, "GDS offset must be dword aligned");
if (!is_gds) { if (!is_gds) {
if (!IsRegionGpuModified(address, num_bytes)) { if (!memory_tracker.IsRegionGpuModified(address, num_bytes)) {
memcpy(std::bit_cast<void*>(address), value, num_bytes); memcpy(std::bit_cast<void*>(address), value, num_bytes);
return;
} else { } else {
// Write to backing memory to bypass memory protection.
ASSERT(memory->TryWriteBacking(std::bit_cast<void*>(address), value, num_bytes)); ASSERT(memory->TryWriteBacking(std::bit_cast<void*>(address), value, num_bytes));
} }
} }
@ -319,11 +408,14 @@ void BufferCache::InlineData(VAddr address, const void* value, u32 num_bytes, bo
} }
void BufferCache::CopyBuffer(VAddr dst, VAddr src, u32 num_bytes, bool dst_gds, bool src_gds) { void BufferCache::CopyBuffer(VAddr dst, VAddr src, u32 num_bytes, bool dst_gds, bool src_gds) {
if (!dst_gds && !IsRegionGpuModified(dst, num_bytes)) { if (!src_gds && !memory_tracker.IsRegionGpuModified(src, num_bytes)) {
if (!src_gds && !IsRegionGpuModified(src, num_bytes)) { if (!dst_gds && !memory_tracker.IsRegionGpuModified(dst, num_bytes)) {
// Both buffers were not transferred to GPU yet. Can safely copy in host memory. // Both buffers were not transferred to GPU yet. Can safely copy in host memory.
memcpy(std::bit_cast<void*>(dst), std::bit_cast<void*>(src), num_bytes); memcpy(std::bit_cast<void*>(dst), std::bit_cast<void*>(src), num_bytes);
return; return;
} else if (!dst_gds) {
// Write to backing memory to bypass memory protection.
ASSERT(memory->TryWriteBacking(std::bit_cast<void*>(dst), std::bit_cast<void*>(src), num_bytes));
} }
// Without a readback there's nothing we can do with this // Without a readback there's nothing we can do with this
// Fallback to creating dst buffer on GPU to at least have this data there // Fallback to creating dst buffer on GPU to at least have this data there
@ -400,35 +492,14 @@ void BufferCache::CopyBuffer(VAddr dst, VAddr src, u32 num_bytes, bool dst_gds,
}); });
} }
void BufferCache::WriteData(VAddr address, const void* value, u32 num_bytes, bool is_gds) {
ASSERT_MSG(address % 4 == 0, "GDS offset must be dword aligned");
if (!is_gds && !IsRegionRegistered(address, num_bytes)) {
memcpy(std::bit_cast<void*>(address), value, num_bytes);
return;
}
Buffer* buffer = [&] {
if (is_gds) {
return &gds_buffer;
}
const BufferId buffer_id = FindBuffer(address, num_bytes);
return &slot_buffers[buffer_id];
}();
WriteDataBuffer(*buffer, address, value, num_bytes);
}
std::pair<Buffer*, u32> BufferCache::ObtainBuffer(VAddr device_addr, u32 size, bool is_written, std::pair<Buffer*, u32> BufferCache::ObtainBuffer(VAddr device_addr, u32 size, bool is_written,
bool is_texel_buffer, BufferId buffer_id) { bool is_texel_buffer, BufferId buffer_id) {
// For small uniform buffers that have not been modified by gpu // For small read-only buffers use device local stream buffer to reduce renderpass breaks.
// use device local stream buffer to reduce renderpass breaks. if (!is_written && size <= CACHING_PAGESIZE && !IsRegionGpuModified(device_addr, size)) {
// Maybe we want to modify the threshold now that the page size is 16KB?
static constexpr u64 StreamThreshold = CACHING_PAGESIZE;
const bool is_gpu_dirty = memory_tracker.IsRegionGpuModified(device_addr, size);
if (!is_written && size <= StreamThreshold && !is_gpu_dirty) {
const u64 offset = stream_buffer.Copy(device_addr, size, instance.UniformMinAlignment()); const u64 offset = stream_buffer.Copy(device_addr, size, instance.UniformMinAlignment());
return {&stream_buffer, offset}; return {&stream_buffer, offset};
} }
if (IsBufferInvalid(buffer_id)) {
if (!buffer_id || slot_buffers[buffer_id].is_deleted) {
buffer_id = FindBuffer(device_addr, size); buffer_id = FindBuffer(device_addr, size);
} }
Buffer& buffer = slot_buffers[buffer_id]; Buffer& buffer = slot_buffers[buffer_id];
@ -436,17 +507,21 @@ std::pair<Buffer*, u32> BufferCache::ObtainBuffer(VAddr device_addr, u32 size, b
if (is_written) { if (is_written) {
memory_tracker.MarkRegionAsGpuModified(device_addr, size); memory_tracker.MarkRegionAsGpuModified(device_addr, size);
gpu_modified_ranges.Add(device_addr, size); gpu_modified_ranges.Add(device_addr, size);
// Don't attempt to download the requested buffer if
// - It's a texel buffer; Most often used for image copies
// - It's too large; Large buffers are rarely needed by CPU
if (!is_texel_buffer && size <= DownloadSizeThreshold) {
pending_download_ranges.Add(device_addr, size);
}
} }
return {&buffer, buffer.Offset(device_addr)}; return {&buffer, buffer.Offset(device_addr)};
} }
std::pair<Buffer*, u32> BufferCache::ObtainBufferForImage(VAddr gpu_addr, u32 size) { std::pair<Buffer*, u32> BufferCache::ObtainBufferForImage(VAddr gpu_addr, u32 size) {
// Check if any buffer contains the full requested range. // Check if any buffer contains the full requested range.
const u64 page = gpu_addr >> CACHING_PAGEBITS; const BufferId buffer_id = page_table[gpu_addr >> CACHING_PAGEBITS].buffer_id;
const BufferId buffer_id = page_table[page].buffer_id;
if (buffer_id) { if (buffer_id) {
Buffer& buffer = slot_buffers[buffer_id]; if (Buffer& buffer = slot_buffers[buffer_id]; buffer.IsInBounds(gpu_addr, size)) {
if (buffer.IsInBounds(gpu_addr, size)) {
SynchronizeBuffer(buffer, gpu_addr, size, false); SynchronizeBuffer(buffer, gpu_addr, size, false);
return {&buffer, buffer.Offset(gpu_addr)}; return {&buffer, buffer.Offset(gpu_addr)};
} }
@ -456,7 +531,6 @@ std::pair<Buffer*, u32> BufferCache::ObtainBufferForImage(VAddr gpu_addr, u32 si
if (memory_tracker.IsRegionGpuModified(gpu_addr, size)) { if (memory_tracker.IsRegionGpuModified(gpu_addr, size)) {
return ObtainBuffer(gpu_addr, size, false, false); return ObtainBuffer(gpu_addr, size, false, false);
} }
// In all other cases, just do a CPU copy to the staging buffer. // In all other cases, just do a CPU copy to the staging buffer.
const auto [data, offset] = staging_buffer.Map(size, 16); const auto [data, offset] = staging_buffer.Map(size, 16);
memory->CopySparseMemory(gpu_addr, data, size); memory->CopySparseMemory(gpu_addr, data, size);
@ -474,7 +548,12 @@ bool BufferCache::IsRegionCpuModified(VAddr addr, size_t size) {
} }
bool BufferCache::IsRegionGpuModified(VAddr addr, size_t size) { bool BufferCache::IsRegionGpuModified(VAddr addr, size_t size) {
return memory_tracker.IsRegionGpuModified(addr, size); if (!memory_tracker.IsRegionGpuModified(addr, size)) {
return false;
}
bool modified = false;
gpu_modified_ranges.ForEachInRange(addr, size, [&](VAddr, size_t) { modified = true; });
return modified;
} }
BufferId BufferCache::FindBuffer(VAddr device_addr, u32 size) { BufferId BufferCache::FindBuffer(VAddr device_addr, u32 size) {
@ -814,12 +893,15 @@ void BufferCache::SynchronizeBuffer(Buffer& buffer, VAddr device_addr, u32 size,
u64 total_size_bytes = 0; u64 total_size_bytes = 0;
VAddr buffer_start = buffer.CpuAddr(); VAddr buffer_start = buffer.CpuAddr();
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) { memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
//const auto add_upload = [&](VAddr start, u64 size) {
copies.push_back(vk::BufferCopy{ copies.push_back(vk::BufferCopy{
.srcOffset = total_size_bytes, .srcOffset = total_size_bytes,
.dstOffset = device_addr_out - buffer_start, .dstOffset = device_addr_out - buffer_start,
.size = range_size, .size = range_size,
}); });
total_size_bytes += range_size; total_size_bytes += range_size;
//};
//gpu_modified_ranges.ForEachNotInRange(device_addr_out, range_size, add_upload);
}); });
SCOPE_EXIT { SCOPE_EXIT {
if (is_texel_buffer) { if (is_texel_buffer) {

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@ -51,6 +51,7 @@ public:
struct PageData { struct PageData {
BufferId buffer_id{}; BufferId buffer_id{};
u64 fence_tick;
}; };
struct Traits { struct Traits {
@ -125,8 +126,8 @@ public:
/// Performs buffer to buffer data copy on the GPU. /// Performs buffer to buffer data copy on the GPU.
void CopyBuffer(VAddr dst, VAddr src, u32 num_bytes, bool dst_gds, bool src_gds); void CopyBuffer(VAddr dst, VAddr src, u32 num_bytes, bool dst_gds, bool src_gds);
/// Writes a value to GPU buffer. (uses staging buffer to temporarily store the data) /// Schedules all GPU modified ranges since last commit to be copied back the host memory.
void WriteData(VAddr address, const void* value, u32 num_bytes, bool is_gds); bool CommitAsyncFlushes();
/// Obtains a buffer for the specified region. /// Obtains a buffer for the specified region.
[[nodiscard]] std::pair<Buffer*, u32> ObtainBuffer(VAddr gpu_addr, u32 size, bool is_written, [[nodiscard]] std::pair<Buffer*, u32> ObtainBuffer(VAddr gpu_addr, u32 size, bool is_written,
@ -170,7 +171,11 @@ private:
}); });
} }
void DownloadBufferMemory(Buffer& buffer, VAddr device_addr, u64 size); inline bool IsBufferInvalid(BufferId buffer_id) const {
return !buffer_id || slot_buffers[buffer_id].is_deleted;
}
void DownloadBufferMemory(const Buffer& buffer, VAddr device_addr, u64 size);
[[nodiscard]] OverlapResult ResolveOverlaps(VAddr device_addr, u32 wanted_size); [[nodiscard]] OverlapResult ResolveOverlaps(VAddr device_addr, u32 wanted_size);
@ -210,6 +215,7 @@ private:
Buffer fault_buffer; Buffer fault_buffer;
std::shared_mutex slot_buffers_mutex; std::shared_mutex slot_buffers_mutex;
Common::SlotVector<Buffer> slot_buffers; Common::SlotVector<Buffer> slot_buffers;
RangeSet pending_download_ranges;
RangeSet gpu_modified_ranges; RangeSet gpu_modified_ranges;
SplitRangeMap<BufferId> buffer_ranges; SplitRangeMap<BufferId> buffer_ranges;
MemoryTracker memory_tracker; MemoryTracker memory_tracker;

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@ -57,6 +57,15 @@ public:
}); });
} }
/// Unmark region as modified from the host GPU
void UnmarkRegionAsGpuModified(VAddr dirty_cpu_addr, u64 query_size) noexcept {
IteratePages<true>(dirty_cpu_addr, query_size,
[](RegionManager* manager, u64 offset, size_t size) {
manager->template ChangeRegionState<Type::GPU, false>(
manager->GetCpuAddr() + offset, size);
});
}
/// Call 'func' for each CPU modified range and unmark those pages as CPU modified /// Call 'func' for each CPU modified range and unmark those pages as CPU modified
void ForEachUploadRange(VAddr query_cpu_range, u64 query_size, auto&& func) { void ForEachUploadRange(VAddr query_cpu_range, u64 query_size, auto&& func) {
IteratePages<true>(query_cpu_range, query_size, IteratePages<true>(query_cpu_range, query_size,

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@ -45,6 +45,10 @@ struct RangeSet {
m_ranges_set.clear(); m_ranges_set.clear();
} }
bool Empty() const {
return m_ranges_set.empty();
}
bool Contains(VAddr base_address, size_t size) const { bool Contains(VAddr base_address, size_t size) const {
const VAddr end_address = base_address + size; const VAddr end_address = base_address + size;
IntervalType interval{base_address, end_address}; IntervalType interval{base_address, end_address};
@ -110,6 +114,7 @@ struct RangeSet {
} }
} }
private:
IntervalSet m_ranges_set; IntervalSet m_ranges_set;
}; };

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@ -1,8 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma clang optimize off
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
#include "common/assert.h" #include "common/assert.h"
#include "common/div_ceil.h"
#include "common/debug.h" #include "common/debug.h"
#include "common/signal_context.h" #include "common/signal_context.h"
#include "core/memory.h" #include "core/memory.h"

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@ -60,6 +60,11 @@ void Rasterizer::CpSync() {
vk::DependencyFlagBits::eByRegion, ib_barrier, {}, {}); vk::DependencyFlagBits::eByRegion, ib_barrier, {}, {});
} }
bool Rasterizer::CommitAsyncFlushes() {
scheduler.PopPendingOperations();
return buffer_cache.CommitAsyncFlushes();
}
bool Rasterizer::FilterDraw() { bool Rasterizer::FilterDraw() {
const auto& regs = liverpool->regs; const auto& regs = liverpool->regs;
// There are several cases (e.g. FCE, FMask/HTile decompression) where we don't need to do an // There are several cases (e.g. FCE, FMask/HTile decompression) where we don't need to do an
@ -272,6 +277,8 @@ void Rasterizer::EliminateFastClear() {
void Rasterizer::Draw(bool is_indexed, u32 index_offset) { void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
RENDERER_TRACE; RENDERER_TRACE;
scheduler.PopPendingOperations();
if (!FilterDraw()) { if (!FilterDraw()) {
return; return;
} }
@ -317,6 +324,8 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
u32 max_count, VAddr count_address) { u32 max_count, VAddr count_address) {
RENDERER_TRACE; RENDERER_TRACE;
scheduler.PopPendingOperations();
if (!FilterDraw()) { if (!FilterDraw()) {
return; return;
} }
@ -380,6 +389,8 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
void Rasterizer::DispatchDirect() { void Rasterizer::DispatchDirect() {
RENDERER_TRACE; RENDERER_TRACE;
scheduler.PopPendingOperations();
const auto& cs_program = liverpool->GetCsRegs(); const auto& cs_program = liverpool->GetCsRegs();
const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline(); const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
if (!pipeline) { if (!pipeline) {
@ -407,6 +418,8 @@ void Rasterizer::DispatchDirect() {
void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) { void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
RENDERER_TRACE; RENDERER_TRACE;
scheduler.PopPendingOperations();
const auto& cs_program = liverpool->GetCsRegs(); const auto& cs_program = liverpool->GetCsRegs();
const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline(); const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
if (!pipeline) { if (!pipeline) {

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@ -65,6 +65,7 @@ public:
void UnmapMemory(VAddr addr, u64 size); void UnmapMemory(VAddr addr, u64 size);
void CpSync(); void CpSync();
bool CommitAsyncFlushes();
u64 Flush(); u64 Flush();
void Finish(); void Finish();
void ProcessFaults(); void ProcessFaults();

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@ -65,6 +65,14 @@ void Scheduler::EndRendering() {
current_cmdbuf.endRendering(); current_cmdbuf.endRendering();
} }
void Scheduler::PopPendingOperations() {
master_semaphore.Refresh();
while (!pending_ops.empty() && master_semaphore.IsFree(pending_ops.front().gpu_tick)) {
pending_ops.front().callback();
pending_ops.pop();
}
}
void Scheduler::Flush(SubmitInfo& info) { void Scheduler::Flush(SubmitInfo& info) {
// When flushing, we only send data to the driver; no waiting is necessary. // When flushing, we only send data to the driver; no waiting is necessary.
SubmitExecution(info); SubmitExecution(info);
@ -95,10 +103,7 @@ void Scheduler::Wait(u64 tick) {
// We don't currently sync the GPU, and some games are very sensitive to this. // We don't currently sync the GPU, and some games are very sensitive to this.
// If this becomes a problem, it can be commented out. // If this becomes a problem, it can be commented out.
// Idealy we would implement proper gpu sync. // Idealy we would implement proper gpu sync.
while (!pending_ops.empty() && pending_ops.front().gpu_tick <= tick) { PopPendingOperations();
pending_ops.front().callback();
pending_ops.pop();
}
} }
void Scheduler::AllocateWorkerCommandBuffers() { void Scheduler::AllocateWorkerCommandBuffers() {
@ -174,11 +179,7 @@ void Scheduler::SubmitExecution(SubmitInfo& info) {
master_semaphore.Refresh(); master_semaphore.Refresh();
AllocateWorkerCommandBuffers(); AllocateWorkerCommandBuffers();
// Apply pending operations PopPendingOperations();
while (!pending_ops.empty() && IsFree(pending_ops.front().gpu_tick)) {
pending_ops.front().callback();
pending_ops.pop();
}
} }
void DynamicState::Commit(const Instance& instance, const vk::CommandBuffer& cmdbuf) { void DynamicState::Commit(const Instance& instance, const vk::CommandBuffer& cmdbuf) {

View File

@ -323,6 +323,9 @@ public:
/// Ends current rendering scope. /// Ends current rendering scope.
void EndRendering(); void EndRendering();
/// Attempts to execute pending operations whose tick the GPU has caught up with.
void PopPendingOperations();
/// Returns the current render state. /// Returns the current render state.
const RenderState& GetRenderState() const { const RenderState& GetRenderState() const {
return render_state; return render_state;
@ -354,8 +357,8 @@ public:
} }
/// Defers an operation until the gpu has reached the current cpu tick. /// Defers an operation until the gpu has reached the current cpu tick.
void DeferOperation(Common::UniqueFunction<void>&& func) { void DeferOperation(Common::UniqueFunction<void>&& func, bool prev_tick = false) {
pending_ops.emplace(std::move(func), CurrentTick()); pending_ops.emplace(std::move(func), prev_tick ? CurrentTick() - 1 : CurrentTick());
} }
static std::mutex submit_mutex; static std::mutex submit_mutex;