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Revert the new input system
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@ -69,7 +69,7 @@ void GameController::ReadState(State* state, bool* isConnected, int* connectedCo
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*isConnected = m_connected;
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*isConnected = m_connected;
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*connectedCount = m_connected_count;
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*connectedCount = m_connected_count;
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*state = m_engine && m_connected ? m_engine->ReadState() : GetLastState();
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*state = GetLastState();
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}
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}
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int GameController::ReadStates(State* states, int states_num, bool* isConnected,
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int GameController::ReadStates(State* states, int states_num, bool* isConnected,
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