Revert the new input system

This commit is contained in:
kalaposfos13 2025-01-18 11:44:28 +01:00
parent 3b68058eb1
commit 2f7c4e081b

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@ -69,7 +69,7 @@ void GameController::ReadState(State* state, bool* isConnected, int* connectedCo
*isConnected = m_connected;
*connectedCount = m_connected_count;
*state = m_engine && m_connected ? m_engine->ReadState() : GetLastState();
*state = GetLastState();
}
int GameController::ReadStates(State* states, int states_num, bool* isConnected,