From 3213ebb078f1feea5bb3fe183e6ee8c234c036c5 Mon Sep 17 00:00:00 2001
From: tomboylover93 <95257311+tomboylover93@users.noreply.github.com>
Date: Tue, 28 Jan 2025 20:44:35 -0300
Subject: [PATCH] fix translations
---
src/qt_gui/translations/ar.ts | 12 +++++-----
src/qt_gui/translations/da_DK.ts | 10 ++++-----
src/qt_gui/translations/de.ts | 10 ++++-----
src/qt_gui/translations/el.ts | 10 ++++-----
src/qt_gui/translations/es_ES.ts | 10 ++++-----
src/qt_gui/translations/fa_IR.ts | 10 ++++-----
src/qt_gui/translations/fi.ts | 10 ++++-----
src/qt_gui/translations/fr.ts | 10 ++++-----
src/qt_gui/translations/hu_HU.ts | 10 ++++-----
src/qt_gui/translations/id.ts | 10 ++++-----
src/qt_gui/translations/it.ts | 10 ++++-----
src/qt_gui/translations/ja_JP.ts | 10 ++++-----
src/qt_gui/translations/ko_KR.ts | 10 ++++-----
src/qt_gui/translations/lt_LT.ts | 10 ++++-----
src/qt_gui/translations/nb.ts | 10 ++++-----
src/qt_gui/translations/nl.ts | 10 ++++-----
src/qt_gui/translations/pl_PL.ts | 10 ++++-----
src/qt_gui/translations/pt_BR.ts | 10 ++++-----
src/qt_gui/translations/ro_RO.ts | 10 ++++-----
src/qt_gui/translations/ru_RU.ts | 10 ++++-----
src/qt_gui/translations/sq.ts | 10 ++++-----
src/qt_gui/translations/sv.ts | 38 ++++++++++++++++----------------
src/qt_gui/translations/tr_TR.ts | 10 ++++-----
src/qt_gui/translations/uk_UA.ts | 12 +++++-----
src/qt_gui/translations/vi_VN.ts | 12 +++++-----
src/qt_gui/translations/zh_CN.ts | 12 +++++-----
src/qt_gui/translations/zh_TW.ts | 12 +++++-----
27 files changed, 154 insertions(+), 154 deletions(-)
diff --git a/src/qt_gui/translations/ar.ts b/src/qt_gui/translations/ar.ts
index 4e09a5e36..617753ab8 100644
--- a/src/qt_gui/translations/ar.ts
+++ b/src/qt_gui/translations/ar.ts
@@ -952,25 +952,25 @@
rdocCheckBoxتمكين تصحيح RenderDoc:\nإذا تم التمكين، سيوفر المحاكي توافقًا مع Renderdoc لالتقاط وتحليل الإطار الذي يتم عرضه حاليًا.
-
+ collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/da_DK.ts b/src/qt_gui/translations/da_DK.ts
index 3b9a6d8f0..abde6ff72 100644
--- a/src/qt_gui/translations/da_DK.ts
+++ b/src/qt_gui/translations/da_DK.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/de.ts b/src/qt_gui/translations/de.ts
index ff4384624..b8fa22881 100644
--- a/src/qt_gui/translations/de.ts
+++ b/src/qt_gui/translations/de.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/el.ts b/src/qt_gui/translations/el.ts
index 82ca2805c..828b99248 100644
--- a/src/qt_gui/translations/el.ts
+++ b/src/qt_gui/translations/el.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/es_ES.ts b/src/qt_gui/translations/es_ES.ts
index 994cc2ee7..8af34c042 100644
--- a/src/qt_gui/translations/es_ES.ts
+++ b/src/qt_gui/translations/es_ES.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/fa_IR.ts b/src/qt_gui/translations/fa_IR.ts
index 742839681..16f6533b6 100644
--- a/src/qt_gui/translations/fa_IR.ts
+++ b/src/qt_gui/translations/fa_IR.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/fi.ts b/src/qt_gui/translations/fi.ts
index 188d85255..7269b4125 100644
--- a/src/qt_gui/translations/fi.ts
+++ b/src/qt_gui/translations/fi.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/fr.ts b/src/qt_gui/translations/fr.ts
index ca87fb9c1..e03e73cd1 100644
--- a/src/qt_gui/translations/fr.ts
+++ b/src/qt_gui/translations/fr.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/hu_HU.ts b/src/qt_gui/translations/hu_HU.ts
index c246e2708..98491aa87 100644
--- a/src/qt_gui/translations/hu_HU.ts
+++ b/src/qt_gui/translations/hu_HU.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/id.ts b/src/qt_gui/translations/id.ts
index ad67d8b87..931244209 100644
--- a/src/qt_gui/translations/id.ts
+++ b/src/qt_gui/translations/id.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/it.ts b/src/qt_gui/translations/it.ts
index dd26f0a77..384272137 100644
--- a/src/qt_gui/translations/it.ts
+++ b/src/qt_gui/translations/it.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/ja_JP.ts b/src/qt_gui/translations/ja_JP.ts
index dd52f6f8b..2aae35987 100644
--- a/src/qt_gui/translations/ja_JP.ts
+++ b/src/qt_gui/translations/ja_JP.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts
index 88e082ea2..56e891214 100644
--- a/src/qt_gui/translations/ko_KR.ts
+++ b/src/qt_gui/translations/ko_KR.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/lt_LT.ts b/src/qt_gui/translations/lt_LT.ts
index bcf5bfbc5..c73a43917 100644
--- a/src/qt_gui/translations/lt_LT.ts
+++ b/src/qt_gui/translations/lt_LT.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/nb.ts b/src/qt_gui/translations/nb.ts
index 6c5b61db3..720acb89e 100644
--- a/src/qt_gui/translations/nb.ts
+++ b/src/qt_gui/translations/nb.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/nl.ts b/src/qt_gui/translations/nl.ts
index 47a15aaa2..95ac19ef3 100644
--- a/src/qt_gui/translations/nl.ts
+++ b/src/qt_gui/translations/nl.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/pl_PL.ts b/src/qt_gui/translations/pl_PL.ts
index 82e89734d..89f165de2 100644
--- a/src/qt_gui/translations/pl_PL.ts
+++ b/src/qt_gui/translations/pl_PL.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/pt_BR.ts b/src/qt_gui/translations/pt_BR.ts
index 01bf85dd5..0bce16dcf 100644
--- a/src/qt_gui/translations/pt_BR.ts
+++ b/src/qt_gui/translations/pt_BR.ts
@@ -958,23 +958,23 @@
collectShaderCheckBox
- Você precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).
+ Coletar Shaders:\nVocê precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).crashDiagnosticsCheckBox
- Cria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.
+ Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.copyGPUBuffersCheckBox
- Contorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.
+ Copiar Buffers de GPU:\nContorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.hostMarkersCheckBox
- Insere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.
+ Marcadores de Depuração de Host:\nInsere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.guestMarkersCheckBox
- Insere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.
+ Marcadores de Depuração de Convidado:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.
diff --git a/src/qt_gui/translations/ro_RO.ts b/src/qt_gui/translations/ro_RO.ts
index 1cc04e296..f60de9823 100644
--- a/src/qt_gui/translations/ro_RO.ts
+++ b/src/qt_gui/translations/ro_RO.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/ru_RU.ts b/src/qt_gui/translations/ru_RU.ts
index a39aa2262..9910b08b4 100644
--- a/src/qt_gui/translations/ru_RU.ts
+++ b/src/qt_gui/translations/ru_RU.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/sq.ts b/src/qt_gui/translations/sq.ts
index 4ccf642df..1d37fa9c3 100644
--- a/src/qt_gui/translations/sq.ts
+++ b/src/qt_gui/translations/sq.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/sv.ts b/src/qt_gui/translations/sv.ts
index 4ca6b8401..c5fbce991 100644
--- a/src/qt_gui/translations/sv.ts
+++ b/src/qt_gui/translations/sv.ts
@@ -1433,25 +1433,25 @@
Aktivera RenderDoc-felsökning:\nOm aktiverad kommer emulatorn att tillhandahålla kompatibilitet med Renderdoc för att tillåta fångst och analys för aktuell renderad bildruta
- collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
-
-
- crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
-
-
- copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
-
-
- hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
-
-
- guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
-
+ collectShaderCheckBox
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+
+
+ crashDiagnosticsCheckBox
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+
+
+ copyGPUBuffersCheckBox
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+
+
+ hostMarkersCheckBox
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+
+
+ guestMarkersCheckBox
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ ReleaseRelease
diff --git a/src/qt_gui/translations/tr_TR.ts b/src/qt_gui/translations/tr_TR.ts
index 360e88e26..8479e7627 100644
--- a/src/qt_gui/translations/tr_TR.ts
+++ b/src/qt_gui/translations/tr_TR.ts
@@ -954,23 +954,23 @@
collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/uk_UA.ts b/src/qt_gui/translations/uk_UA.ts
index c27b0064e..e80d363d3 100644
--- a/src/qt_gui/translations/uk_UA.ts
+++ b/src/qt_gui/translations/uk_UA.ts
@@ -952,25 +952,25 @@
rdocCheckBoxУвімкнути налагодження RenderDoc:\nЯкщо увімкнено, емулятор забезпечить сумісність із Renderdoc, даючи змогу захоплювати й аналізувати поточні кадри під час рендерингу.
-
+ collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/vi_VN.ts b/src/qt_gui/translations/vi_VN.ts
index 5925c44f1..32841af81 100644
--- a/src/qt_gui/translations/vi_VN.ts
+++ b/src/qt_gui/translations/vi_VN.ts
@@ -952,25 +952,25 @@
rdocCheckBoxBật gỡ lỗi RenderDoc:\nNếu được kích hoạt, trình giả lập sẽ cung cấp tính tương thích với Renderdoc để cho phép bắt và phân tích khung hình hiện tại đang được kết xuất.
-
+ collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
diff --git a/src/qt_gui/translations/zh_CN.ts b/src/qt_gui/translations/zh_CN.ts
index a5a6e8cc2..00f4337c0 100644
--- a/src/qt_gui/translations/zh_CN.ts
+++ b/src/qt_gui/translations/zh_CN.ts
@@ -952,25 +952,25 @@
rdocCheckBox启用 RenderDoc 调试:\n启用后模拟器将提供与 Renderdoc 的兼容性,允许在渲染过程中捕获和分析当前渲染的帧。
-
+ collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.saveDataBox
diff --git a/src/qt_gui/translations/zh_TW.ts b/src/qt_gui/translations/zh_TW.ts
index 2987b1fa2..c18e173e4 100644
--- a/src/qt_gui/translations/zh_TW.ts
+++ b/src/qt_gui/translations/zh_TW.ts
@@ -952,25 +952,25 @@
rdocCheckBox啟用RenderDoc調試:\n如果啟用,模擬器將提供與Renderdoc的兼容性,以允許捕獲和分析當前渲染的幀。
-
+ collectShaderCheckBox
- You need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).crashDiagnosticsCheckBox
- Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.copyGPUBuffersCheckBox
- Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.hostMarkersCheckBox
- Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.guestMarkersCheckBox
- Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.