mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 18:45:36 +00:00
Favorites in the game list (#2649)
Changed how favorites are saved to match PR #2984. Adjusted the favorite icon size. Fixed bug where favorites were inconsistent when changing to list mode. Instantly sort list when adding or removing a favorite. Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>
This commit is contained in:
parent
226058d2e9
commit
327144c874
@ -29,6 +29,7 @@ path = [
|
||||
"src/images/discord.png",
|
||||
"src/images/dump_icon.png",
|
||||
"src/images/exit_icon.png",
|
||||
"src/images/favorite_icon.png",
|
||||
"src/images/file_icon.png",
|
||||
"src/images/trophy_icon.png",
|
||||
"src/images/flag_china.png",
|
||||
|
BIN
src/images/favorite_icon.png
Normal file
BIN
src/images/favorite_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
@ -34,7 +34,8 @@ GameGridFrame::GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
|
||||
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
|
||||
&GameGridFrame::RefreshGridBackgroundImage);
|
||||
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
|
||||
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, false);
|
||||
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, false);
|
||||
PopulateGameGrid(m_game_info->m_games, false);
|
||||
});
|
||||
}
|
||||
|
||||
@ -88,6 +89,7 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
|
||||
this->crtColumn = -1;
|
||||
QVector<GameInfo> m_games_;
|
||||
this->clearContents();
|
||||
SortByFavorite();
|
||||
if (fromSearch)
|
||||
m_games_ = m_games_search;
|
||||
else
|
||||
@ -110,14 +112,21 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
|
||||
for (int i = 0; i < m_games_.size(); i++) {
|
||||
QWidget* widget = new QWidget();
|
||||
QVBoxLayout* layout = new QVBoxLayout();
|
||||
QLabel* image_label = new QLabel();
|
||||
|
||||
QWidget* image_container = new QWidget();
|
||||
image_container->setFixedSize(icon_size, icon_size);
|
||||
|
||||
QLabel* image_label = new QLabel(image_container);
|
||||
QImage icon = m_games_[gameCounter].icon.scaled(
|
||||
QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||
image_label->setFixedSize(icon.width(), icon.height());
|
||||
image_label->setPixmap(QPixmap::fromImage(icon));
|
||||
image_label->move(0, 0);
|
||||
SetFavoriteIcon(image_container, m_games_, gameCounter);
|
||||
|
||||
QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
|
||||
name_label->setAlignment(Qt::AlignHCenter);
|
||||
layout->addWidget(image_label);
|
||||
layout->addWidget(image_container);
|
||||
layout->addWidget(name_label);
|
||||
|
||||
// Resizing of font-size.
|
||||
@ -225,3 +234,41 @@ void GameGridFrame::resizeEvent(QResizeEvent* event) {
|
||||
bool GameGridFrame::IsValidCellSelected() {
|
||||
return validCellSelected;
|
||||
}
|
||||
|
||||
void GameGridFrame::SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_,
|
||||
int gameCounter) {
|
||||
QString serialStr = QString::fromStdString(m_games_[gameCounter].serial);
|
||||
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
|
||||
|
||||
QLabel* label = new QLabel(parentWidget);
|
||||
label->setPixmap(
|
||||
QPixmap(":images/favorite_icon.png")
|
||||
.scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
||||
label->move(icon_size - icon_size / 4, 2);
|
||||
label->raise();
|
||||
label->setVisible(isFavorite);
|
||||
label->setObjectName("favoriteIcon");
|
||||
}
|
||||
|
||||
void GameGridFrame::SortByFavorite() {
|
||||
std::sort(
|
||||
m_game_info->m_games.begin(), m_game_info->m_games.end(),
|
||||
[this](const GameInfo& a, const GameInfo& b) { return this->CompareWithFavorite(a, b); });
|
||||
}
|
||||
|
||||
bool GameGridFrame::CompareWithFavorite(GameInfo a, GameInfo b) {
|
||||
std::string serial_a = a.serial;
|
||||
std::string serial_b = b.serial;
|
||||
QString serialStr_a = QString::fromStdString(a.serial);
|
||||
QString serialStr_b = QString::fromStdString(b.serial);
|
||||
bool isFavorite_a = m_gui_settings->GetValue(gui::favorites, serialStr_a, false).toBool();
|
||||
bool isFavorite_b = m_gui_settings->GetValue(gui::favorites, serialStr_b, false).toBool();
|
||||
if (isFavorite_a != isFavorite_b) {
|
||||
return isFavorite_a;
|
||||
} else {
|
||||
std::string name_a = a.name, name_b = b.name;
|
||||
std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower);
|
||||
std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower);
|
||||
return name_a < name_b;
|
||||
}
|
||||
}
|
||||
|
@ -39,6 +39,8 @@ private:
|
||||
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
|
||||
std::filesystem::path m_current_game_path; // Track current game path to detect changes
|
||||
std::shared_ptr<gui_settings> m_gui_settings;
|
||||
void SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
|
||||
bool CompareWithFavorite(GameInfo a, GameInfo b);
|
||||
|
||||
public:
|
||||
explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
|
||||
@ -47,6 +49,7 @@ public:
|
||||
QWidget* parent = nullptr);
|
||||
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
|
||||
bool IsValidCellSelected();
|
||||
void SortByFavorite();
|
||||
|
||||
bool cellClicked = false;
|
||||
int icon_size;
|
||||
|
@ -30,9 +30,8 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
|
||||
this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
this->horizontalHeader()->setHighlightSections(false);
|
||||
this->horizontalHeader()->setSortIndicatorShown(true);
|
||||
this->horizontalHeader()->setStretchLastSection(true);
|
||||
this->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
this->setColumnCount(10);
|
||||
this->setColumnCount(11);
|
||||
this->setColumnWidth(1, 300); // Name
|
||||
this->setColumnWidth(2, 140); // Compatibility
|
||||
this->setColumnWidth(3, 120); // Serial
|
||||
@ -41,16 +40,24 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
|
||||
this->setColumnWidth(6, 90); // Size
|
||||
this->setColumnWidth(7, 90); // Version
|
||||
this->setColumnWidth(8, 120); // Play Time
|
||||
this->setColumnWidth(10, 90); // Favorite
|
||||
QStringList headers;
|
||||
headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region")
|
||||
<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path");
|
||||
<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path")
|
||||
<< tr("Favorite");
|
||||
this->setHorizontalHeaderLabels(headers);
|
||||
this->horizontalHeader()->setSortIndicatorShown(true);
|
||||
this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
|
||||
this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
|
||||
this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed);
|
||||
this->horizontalHeader()->setSectionResizeMode(9, QHeaderView::Stretch);
|
||||
this->horizontalHeader()->setSectionResizeMode(10, QHeaderView::Fixed);
|
||||
PopulateGameList();
|
||||
|
||||
connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
|
||||
ToggleFavorite(row, column);
|
||||
PopulateGameList(false);
|
||||
});
|
||||
connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged);
|
||||
connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
|
||||
&GameListFrame::RefreshListBackgroundImage);
|
||||
@ -65,17 +72,20 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
|
||||
SortNameDescending(columnIndex);
|
||||
this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
|
||||
ListSortedAsc = false;
|
||||
sortColumn = columnIndex;
|
||||
} else {
|
||||
SortNameAscending(columnIndex);
|
||||
this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
|
||||
ListSortedAsc = true;
|
||||
sortColumn = columnIndex;
|
||||
}
|
||||
this->clearContents();
|
||||
PopulateGameList(false);
|
||||
});
|
||||
|
||||
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
|
||||
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, true);
|
||||
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, true);
|
||||
PopulateGameList(false);
|
||||
});
|
||||
|
||||
connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
|
||||
@ -116,11 +126,8 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
|
||||
|
||||
this->setRowCount(m_game_info->m_games.size());
|
||||
ResizeIcons(icon_size);
|
||||
|
||||
if (isInitialPopulation) {
|
||||
SortNameAscending(1); // Column 1 = Name
|
||||
ResizeIcons(icon_size);
|
||||
}
|
||||
|
||||
ApplyLastSorting(isInitialPopulation);
|
||||
|
||||
for (int i = 0; i < m_game_info->m_games.size(); i++) {
|
||||
SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
|
||||
@ -129,6 +136,7 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
|
||||
SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
|
||||
SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size));
|
||||
SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version));
|
||||
SetFavoriteIcon(i, 10);
|
||||
|
||||
m_game_info->m_games[i].compatibility =
|
||||
m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial);
|
||||
@ -226,20 +234,49 @@ void GameListFrame::resizeEvent(QResizeEvent* event) {
|
||||
RefreshListBackgroundImage();
|
||||
}
|
||||
|
||||
bool GameListFrame::CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending) {
|
||||
std::string serial_a = a.serial;
|
||||
std::string serial_b = b.serial;
|
||||
QString serialStr_a = QString::fromStdString(a.serial);
|
||||
QString serialStr_b = QString::fromStdString(b.serial);
|
||||
bool isFavorite_a = m_gui_settings->GetValue(gui::favorites, serialStr_a, false).toBool();
|
||||
bool isFavorite_b = m_gui_settings->GetValue(gui::favorites, serialStr_b, false).toBool();
|
||||
if (isFavorite_a != isFavorite_b) {
|
||||
return isFavorite_a;
|
||||
} else if (ascending) {
|
||||
return CompareStringsAscending(a, b, columnIndex);
|
||||
} else {
|
||||
return CompareStringsDescending(a, b, columnIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListFrame::SortNameAscending(int columnIndex) {
|
||||
std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
|
||||
[columnIndex](const GameInfo& a, const GameInfo& b) {
|
||||
return CompareStringsAscending(a, b, columnIndex);
|
||||
[this, columnIndex](const GameInfo& a, const GameInfo& b) {
|
||||
return this->CompareWithFavorite(a, b, columnIndex, true);
|
||||
});
|
||||
}
|
||||
|
||||
void GameListFrame::SortNameDescending(int columnIndex) {
|
||||
std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
|
||||
[columnIndex](const GameInfo& a, const GameInfo& b) {
|
||||
return CompareStringsDescending(a, b, columnIndex);
|
||||
[this, columnIndex](const GameInfo& a, const GameInfo& b) {
|
||||
return this->CompareWithFavorite(a, b, columnIndex, false);
|
||||
});
|
||||
}
|
||||
|
||||
void GameListFrame::ApplyLastSorting(bool isInitialPopulation) {
|
||||
if (isInitialPopulation) {
|
||||
SortNameAscending(1); // Column 1 = Name
|
||||
ResizeIcons(icon_size);
|
||||
} else if (ListSortedAsc) {
|
||||
SortNameAscending(sortColumn);
|
||||
ResizeIcons(icon_size);
|
||||
} else {
|
||||
SortNameDescending(sortColumn);
|
||||
ResizeIcons(icon_size);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListFrame::ResizeIcons(int iconSize) {
|
||||
for (int index = 0; auto& game : m_game_info->m_games) {
|
||||
QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio,
|
||||
@ -390,6 +427,54 @@ void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) {
|
||||
this->setCellWidget(row, column, widget);
|
||||
}
|
||||
|
||||
void GameListFrame::SetFavoriteIcon(int row, int column) {
|
||||
QString serialStr = QString::fromStdString(m_game_info->m_games[row].serial);
|
||||
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
|
||||
|
||||
QTableWidgetItem* item = new QTableWidgetItem();
|
||||
QImage scaledPixmap = QImage(":images/favorite_icon.png");
|
||||
|
||||
scaledPixmap = scaledPixmap.scaledToHeight(this->columnWidth(column) / 2.5);
|
||||
scaledPixmap = scaledPixmap.scaledToWidth(this->columnWidth(column) / 2.5);
|
||||
QWidget* widget = new QWidget(this);
|
||||
QVBoxLayout* layout = new QVBoxLayout(widget);
|
||||
QLabel* label = new QLabel(widget);
|
||||
label->setPixmap(QPixmap::fromImage(scaledPixmap));
|
||||
label->setObjectName("favoriteIcon");
|
||||
label->setVisible(isFavorite);
|
||||
|
||||
layout->setAlignment(Qt::AlignCenter);
|
||||
layout->addWidget(label);
|
||||
widget->setLayout(layout);
|
||||
this->setItem(row, column, item);
|
||||
this->setCellWidget(row, column, widget);
|
||||
|
||||
if (column > 0) {
|
||||
this->horizontalHeader()->setSectionResizeMode(column - 1, QHeaderView::Stretch);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListFrame::ToggleFavorite(int row, int column) {
|
||||
if (column != 10) {
|
||||
return;
|
||||
}
|
||||
|
||||
QWidget* cellWidget = this->cellWidget(row, column);
|
||||
if (!cellWidget) {
|
||||
return;
|
||||
}
|
||||
|
||||
QLabel* label = cellWidget->findChild<QLabel*>("favoriteIcon");
|
||||
if (!label) {
|
||||
return;
|
||||
}
|
||||
|
||||
QString serialStr = QString::fromStdString(m_game_info->m_games[row].serial);
|
||||
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
|
||||
m_gui_settings->SetValue(gui::favorites, serialStr, !isFavorite, true);
|
||||
label->setVisible(!isFavorite);
|
||||
}
|
||||
|
||||
QString GameListFrame::GetPlayTime(const std::string& serial) {
|
||||
QString playTime;
|
||||
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
|
@ -38,15 +38,18 @@ public Q_SLOTS:
|
||||
void PlayBackgroundMusic(QTableWidgetItem* item);
|
||||
void onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
|
||||
int previousColumn);
|
||||
void ToggleFavorite(int row, int column);
|
||||
|
||||
private:
|
||||
void SetTableItem(int row, int column, QString itemStr);
|
||||
void SetRegionFlag(int row, int column, QString itemStr);
|
||||
void SetFavoriteIcon(int row, int column);
|
||||
void SetCompatibilityItem(int row, int column, CompatibilityEntry entry);
|
||||
QString GetPlayTime(const std::string& serial);
|
||||
QList<QAction*> m_columnActs;
|
||||
GameInfoClass* game_inf_get = nullptr;
|
||||
bool ListSortedAsc = true;
|
||||
int sortColumn = 1;
|
||||
QTableWidgetItem* m_current_item = nullptr;
|
||||
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
|
||||
std::filesystem::path m_current_game_path; // Track current game path to detect changes
|
||||
@ -55,6 +58,7 @@ private:
|
||||
public:
|
||||
void PopulateGameList(bool isInitialPopulation = true);
|
||||
void ResizeIcons(int iconSize);
|
||||
void ApplyLastSorting(bool isInitialPopulation);
|
||||
QTableWidgetItem* GetCurrentItem();
|
||||
QImage backgroundImage;
|
||||
GameListUtils m_game_list_utils;
|
||||
@ -130,4 +134,6 @@ public:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending);
|
||||
};
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "common/scm_rev.h"
|
||||
#include "compatibility_info.h"
|
||||
#include "game_info.h"
|
||||
#include "gui_settings.h"
|
||||
#include "trophy_viewer.h"
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
@ -32,8 +33,10 @@ class GuiContextMenus : public QObject {
|
||||
public:
|
||||
void RequestGameMenu(const QPoint& pos, QVector<GameInfo>& m_games,
|
||||
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
|
||||
std::shared_ptr<gui_settings> settings,
|
||||
QTableWidget* widget, bool isList) {
|
||||
QPoint global_pos = widget->viewport()->mapToGlobal(pos);
|
||||
std::shared_ptr<gui_settings> m_gui_settings = std::move(settings);
|
||||
int itemID = 0;
|
||||
if (isList) {
|
||||
itemID = widget->currentRow();
|
||||
@ -63,11 +66,13 @@ public:
|
||||
|
||||
menu.addMenu(openFolderMenu);
|
||||
|
||||
QAction addToFavorites(tr("Add/Remove Favorite"), widget);
|
||||
QAction createShortcut(tr("Create Shortcut"), widget);
|
||||
QAction openCheats(tr("Cheats / Patches"), widget);
|
||||
QAction openSfoViewer(tr("SFO Viewer"), widget);
|
||||
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
|
||||
|
||||
menu.addAction(&addToFavorites);
|
||||
menu.addAction(&createShortcut);
|
||||
menu.addAction(&openCheats);
|
||||
menu.addAction(&openSfoViewer);
|
||||
@ -301,6 +306,12 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
if (selected == &addToFavorites) {
|
||||
QString serialStr = QString::fromStdString(m_games[itemID].serial);
|
||||
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
|
||||
m_gui_settings->SetValue(gui::favorites, serialStr, !isFavorite, true);
|
||||
}
|
||||
|
||||
if (selected == &openCheats) {
|
||||
QString gameName = QString::fromStdString(m_games[itemID].name);
|
||||
QString gameSerial = QString::fromStdString(m_games[itemID].serial);
|
||||
|
@ -12,6 +12,7 @@ const QString general_settings = "general_settings";
|
||||
const QString main_window = "main_window";
|
||||
const QString game_list = "game_list";
|
||||
const QString game_grid = "game_grid";
|
||||
const QString favorites = "favorites";
|
||||
|
||||
// general
|
||||
const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
|
||||
|
@ -563,10 +563,8 @@ void MainWindow::CreateConnects() {
|
||||
m_game_grid_frame->hide();
|
||||
m_elf_viewer->hide();
|
||||
m_game_list_frame->show();
|
||||
if (m_game_list_frame->item(0, 0) == nullptr) {
|
||||
m_game_list_frame->clearContents();
|
||||
m_game_list_frame->PopulateGameList();
|
||||
}
|
||||
m_game_list_frame->clearContents();
|
||||
m_game_list_frame->PopulateGameList();
|
||||
isTableList = true;
|
||||
m_gui_settings->SetValue(gui::gl_mode, 0);
|
||||
int slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt();
|
||||
@ -843,6 +841,13 @@ void MainWindow::CreateConnects() {
|
||||
}
|
||||
|
||||
void MainWindow::StartGame() {
|
||||
// Ignore favorite column
|
||||
if (m_game_list_frame->currentItem()->column() == 10) {
|
||||
m_game_list_frame->ToggleFavorite(m_game_list_frame->currentItem()->row(),
|
||||
m_game_list_frame->currentItem()->column());
|
||||
return;
|
||||
}
|
||||
|
||||
BackgroundMusicPlayer::getInstance().stopMusic();
|
||||
QString gamePath = "";
|
||||
int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
|
||||
|
@ -36,6 +36,7 @@
|
||||
<file>images/KBM.png</file>
|
||||
<file>images/fullscreen_icon.png</file>
|
||||
<file>images/refreshlist_icon.png</file>
|
||||
<file>images/favorite_icon.png</file>
|
||||
<file>images/trophy_icon.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
Loading…
Reference in New Issue
Block a user