mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-25 11:34:55 +00:00
Favorites in the game list (#2649)
Changed how favorites are saved to match PR #2984. Adjusted the favorite icon size. Fixed bug where favorites were inconsistent when changing to list mode. Instantly sort list when adding or removing a favorite. Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>
This commit is contained in:
parent
226058d2e9
commit
327144c874
@ -29,6 +29,7 @@ path = [
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"src/images/discord.png",
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"src/images/discord.png",
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"src/images/dump_icon.png",
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"src/images/dump_icon.png",
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"src/images/exit_icon.png",
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"src/images/exit_icon.png",
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"src/images/favorite_icon.png",
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"src/images/file_icon.png",
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"src/images/file_icon.png",
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"src/images/trophy_icon.png",
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"src/images/trophy_icon.png",
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"src/images/flag_china.png",
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"src/images/flag_china.png",
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BIN
src/images/favorite_icon.png
Normal file
BIN
src/images/favorite_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
@ -34,7 +34,8 @@ GameGridFrame::GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
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connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
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connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
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&GameGridFrame::RefreshGridBackgroundImage);
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&GameGridFrame::RefreshGridBackgroundImage);
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, false);
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, false);
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PopulateGameGrid(m_game_info->m_games, false);
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});
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});
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}
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}
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@ -88,6 +89,7 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
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this->crtColumn = -1;
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this->crtColumn = -1;
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QVector<GameInfo> m_games_;
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QVector<GameInfo> m_games_;
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this->clearContents();
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this->clearContents();
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SortByFavorite();
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if (fromSearch)
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if (fromSearch)
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m_games_ = m_games_search;
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m_games_ = m_games_search;
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else
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else
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@ -110,14 +112,21 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
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for (int i = 0; i < m_games_.size(); i++) {
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for (int i = 0; i < m_games_.size(); i++) {
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QWidget* widget = new QWidget();
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QWidget* widget = new QWidget();
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QVBoxLayout* layout = new QVBoxLayout();
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QVBoxLayout* layout = new QVBoxLayout();
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QLabel* image_label = new QLabel();
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QWidget* image_container = new QWidget();
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image_container->setFixedSize(icon_size, icon_size);
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QLabel* image_label = new QLabel(image_container);
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QImage icon = m_games_[gameCounter].icon.scaled(
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QImage icon = m_games_[gameCounter].icon.scaled(
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QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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image_label->setFixedSize(icon.width(), icon.height());
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image_label->setFixedSize(icon.width(), icon.height());
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image_label->setPixmap(QPixmap::fromImage(icon));
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image_label->setPixmap(QPixmap::fromImage(icon));
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image_label->move(0, 0);
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SetFavoriteIcon(image_container, m_games_, gameCounter);
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QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
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QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
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name_label->setAlignment(Qt::AlignHCenter);
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name_label->setAlignment(Qt::AlignHCenter);
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layout->addWidget(image_label);
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layout->addWidget(image_container);
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layout->addWidget(name_label);
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layout->addWidget(name_label);
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// Resizing of font-size.
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// Resizing of font-size.
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@ -225,3 +234,41 @@ void GameGridFrame::resizeEvent(QResizeEvent* event) {
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bool GameGridFrame::IsValidCellSelected() {
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bool GameGridFrame::IsValidCellSelected() {
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return validCellSelected;
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return validCellSelected;
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}
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}
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void GameGridFrame::SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_,
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int gameCounter) {
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QString serialStr = QString::fromStdString(m_games_[gameCounter].serial);
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bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
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QLabel* label = new QLabel(parentWidget);
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label->setPixmap(
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QPixmap(":images/favorite_icon.png")
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.scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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label->move(icon_size - icon_size / 4, 2);
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label->raise();
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label->setVisible(isFavorite);
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label->setObjectName("favoriteIcon");
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}
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void GameGridFrame::SortByFavorite() {
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std::sort(
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m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[this](const GameInfo& a, const GameInfo& b) { return this->CompareWithFavorite(a, b); });
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}
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bool GameGridFrame::CompareWithFavorite(GameInfo a, GameInfo b) {
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std::string serial_a = a.serial;
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std::string serial_b = b.serial;
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QString serialStr_a = QString::fromStdString(a.serial);
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QString serialStr_b = QString::fromStdString(b.serial);
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bool isFavorite_a = m_gui_settings->GetValue(gui::favorites, serialStr_a, false).toBool();
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bool isFavorite_b = m_gui_settings->GetValue(gui::favorites, serialStr_b, false).toBool();
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if (isFavorite_a != isFavorite_b) {
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return isFavorite_a;
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} else {
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std::string name_a = a.name, name_b = b.name;
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std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower);
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std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower);
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return name_a < name_b;
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}
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}
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@ -39,6 +39,8 @@ private:
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int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
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int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
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std::filesystem::path m_current_game_path; // Track current game path to detect changes
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std::filesystem::path m_current_game_path; // Track current game path to detect changes
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std::shared_ptr<gui_settings> m_gui_settings;
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std::shared_ptr<gui_settings> m_gui_settings;
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void SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
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bool CompareWithFavorite(GameInfo a, GameInfo b);
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public:
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public:
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explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
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explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
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@ -47,6 +49,7 @@ public:
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QWidget* parent = nullptr);
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QWidget* parent = nullptr);
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void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
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void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
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bool IsValidCellSelected();
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bool IsValidCellSelected();
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void SortByFavorite();
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bool cellClicked = false;
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bool cellClicked = false;
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int icon_size;
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int icon_size;
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@ -30,9 +30,8 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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this->horizontalHeader()->setHighlightSections(false);
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this->horizontalHeader()->setHighlightSections(false);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setStretchLastSection(true);
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this->setContextMenuPolicy(Qt::CustomContextMenu);
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this->setContextMenuPolicy(Qt::CustomContextMenu);
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this->setColumnCount(10);
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this->setColumnCount(11);
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this->setColumnWidth(1, 300); // Name
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this->setColumnWidth(1, 300); // Name
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this->setColumnWidth(2, 140); // Compatibility
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this->setColumnWidth(2, 140); // Compatibility
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this->setColumnWidth(3, 120); // Serial
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this->setColumnWidth(3, 120); // Serial
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@ -41,16 +40,24 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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this->setColumnWidth(6, 90); // Size
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this->setColumnWidth(6, 90); // Size
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this->setColumnWidth(7, 90); // Version
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this->setColumnWidth(7, 90); // Version
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this->setColumnWidth(8, 120); // Play Time
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this->setColumnWidth(8, 120); // Play Time
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this->setColumnWidth(10, 90); // Favorite
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QStringList headers;
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QStringList headers;
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headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region")
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headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region")
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<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path");
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<< tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path")
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<< tr("Favorite");
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this->setHorizontalHeaderLabels(headers);
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this->setHorizontalHeaderLabels(headers);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setSortIndicatorShown(true);
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this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed);
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this->horizontalHeader()->setSectionResizeMode(9, QHeaderView::Stretch);
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this->horizontalHeader()->setSectionResizeMode(10, QHeaderView::Fixed);
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PopulateGameList();
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PopulateGameList();
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connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
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ToggleFavorite(row, column);
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PopulateGameList(false);
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});
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connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged);
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connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged);
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connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
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connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
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&GameListFrame::RefreshListBackgroundImage);
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&GameListFrame::RefreshListBackgroundImage);
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@ -65,17 +72,20 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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SortNameDescending(columnIndex);
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SortNameDescending(columnIndex);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder);
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ListSortedAsc = false;
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ListSortedAsc = false;
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sortColumn = columnIndex;
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} else {
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} else {
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SortNameAscending(columnIndex);
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SortNameAscending(columnIndex);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
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this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder);
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ListSortedAsc = true;
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ListSortedAsc = true;
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sortColumn = columnIndex;
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}
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}
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this->clearContents();
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this->clearContents();
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PopulateGameList(false);
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PopulateGameList(false);
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});
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});
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, true);
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m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, true);
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PopulateGameList(false);
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});
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});
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connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
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connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
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@ -116,11 +126,8 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
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this->setRowCount(m_game_info->m_games.size());
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this->setRowCount(m_game_info->m_games.size());
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ResizeIcons(icon_size);
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ResizeIcons(icon_size);
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if (isInitialPopulation) {
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ApplyLastSorting(isInitialPopulation);
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SortNameAscending(1); // Column 1 = Name
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ResizeIcons(icon_size);
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}
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for (int i = 0; i < m_game_info->m_games.size(); i++) {
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for (int i = 0; i < m_game_info->m_games.size(); i++) {
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SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
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SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
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@ -129,6 +136,7 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
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SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
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SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
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SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size));
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SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size));
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SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version));
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SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version));
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SetFavoriteIcon(i, 10);
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m_game_info->m_games[i].compatibility =
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m_game_info->m_games[i].compatibility =
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m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial);
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m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial);
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@ -226,20 +234,49 @@ void GameListFrame::resizeEvent(QResizeEvent* event) {
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RefreshListBackgroundImage();
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RefreshListBackgroundImage();
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}
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}
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bool GameListFrame::CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending) {
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std::string serial_a = a.serial;
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std::string serial_b = b.serial;
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QString serialStr_a = QString::fromStdString(a.serial);
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QString serialStr_b = QString::fromStdString(b.serial);
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bool isFavorite_a = m_gui_settings->GetValue(gui::favorites, serialStr_a, false).toBool();
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bool isFavorite_b = m_gui_settings->GetValue(gui::favorites, serialStr_b, false).toBool();
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if (isFavorite_a != isFavorite_b) {
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return isFavorite_a;
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} else if (ascending) {
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return CompareStringsAscending(a, b, columnIndex);
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} else {
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return CompareStringsDescending(a, b, columnIndex);
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}
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}
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void GameListFrame::SortNameAscending(int columnIndex) {
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void GameListFrame::SortNameAscending(int columnIndex) {
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[columnIndex](const GameInfo& a, const GameInfo& b) {
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[this, columnIndex](const GameInfo& a, const GameInfo& b) {
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return CompareStringsAscending(a, b, columnIndex);
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return this->CompareWithFavorite(a, b, columnIndex, true);
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});
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});
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}
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}
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void GameListFrame::SortNameDescending(int columnIndex) {
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void GameListFrame::SortNameDescending(int columnIndex) {
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(),
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[columnIndex](const GameInfo& a, const GameInfo& b) {
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[this, columnIndex](const GameInfo& a, const GameInfo& b) {
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return CompareStringsDescending(a, b, columnIndex);
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return this->CompareWithFavorite(a, b, columnIndex, false);
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});
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});
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}
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}
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void GameListFrame::ApplyLastSorting(bool isInitialPopulation) {
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if (isInitialPopulation) {
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SortNameAscending(1); // Column 1 = Name
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ResizeIcons(icon_size);
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} else if (ListSortedAsc) {
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SortNameAscending(sortColumn);
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ResizeIcons(icon_size);
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} else {
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SortNameDescending(sortColumn);
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ResizeIcons(icon_size);
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}
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}
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void GameListFrame::ResizeIcons(int iconSize) {
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void GameListFrame::ResizeIcons(int iconSize) {
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for (int index = 0; auto& game : m_game_info->m_games) {
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for (int index = 0; auto& game : m_game_info->m_games) {
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QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio,
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QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio,
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@ -390,6 +427,54 @@ void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) {
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this->setCellWidget(row, column, widget);
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this->setCellWidget(row, column, widget);
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}
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}
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void GameListFrame::SetFavoriteIcon(int row, int column) {
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QString serialStr = QString::fromStdString(m_game_info->m_games[row].serial);
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bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
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QTableWidgetItem* item = new QTableWidgetItem();
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QImage scaledPixmap = QImage(":images/favorite_icon.png");
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scaledPixmap = scaledPixmap.scaledToHeight(this->columnWidth(column) / 2.5);
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||||||
|
scaledPixmap = scaledPixmap.scaledToWidth(this->columnWidth(column) / 2.5);
|
||||||
|
QWidget* widget = new QWidget(this);
|
||||||
|
QVBoxLayout* layout = new QVBoxLayout(widget);
|
||||||
|
QLabel* label = new QLabel(widget);
|
||||||
|
label->setPixmap(QPixmap::fromImage(scaledPixmap));
|
||||||
|
label->setObjectName("favoriteIcon");
|
||||||
|
label->setVisible(isFavorite);
|
||||||
|
|
||||||
|
layout->setAlignment(Qt::AlignCenter);
|
||||||
|
layout->addWidget(label);
|
||||||
|
widget->setLayout(layout);
|
||||||
|
this->setItem(row, column, item);
|
||||||
|
this->setCellWidget(row, column, widget);
|
||||||
|
|
||||||
|
if (column > 0) {
|
||||||
|
this->horizontalHeader()->setSectionResizeMode(column - 1, QHeaderView::Stretch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListFrame::ToggleFavorite(int row, int column) {
|
||||||
|
if (column != 10) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QWidget* cellWidget = this->cellWidget(row, column);
|
||||||
|
if (!cellWidget) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QLabel* label = cellWidget->findChild<QLabel*>("favoriteIcon");
|
||||||
|
if (!label) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
QString serialStr = QString::fromStdString(m_game_info->m_games[row].serial);
|
||||||
|
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
|
||||||
|
m_gui_settings->SetValue(gui::favorites, serialStr, !isFavorite, true);
|
||||||
|
label->setVisible(!isFavorite);
|
||||||
|
}
|
||||||
|
|
||||||
QString GameListFrame::GetPlayTime(const std::string& serial) {
|
QString GameListFrame::GetPlayTime(const std::string& serial) {
|
||||||
QString playTime;
|
QString playTime;
|
||||||
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||||
|
@ -38,15 +38,18 @@ public Q_SLOTS:
|
|||||||
void PlayBackgroundMusic(QTableWidgetItem* item);
|
void PlayBackgroundMusic(QTableWidgetItem* item);
|
||||||
void onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
|
void onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
|
||||||
int previousColumn);
|
int previousColumn);
|
||||||
|
void ToggleFavorite(int row, int column);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void SetTableItem(int row, int column, QString itemStr);
|
void SetTableItem(int row, int column, QString itemStr);
|
||||||
void SetRegionFlag(int row, int column, QString itemStr);
|
void SetRegionFlag(int row, int column, QString itemStr);
|
||||||
|
void SetFavoriteIcon(int row, int column);
|
||||||
void SetCompatibilityItem(int row, int column, CompatibilityEntry entry);
|
void SetCompatibilityItem(int row, int column, CompatibilityEntry entry);
|
||||||
QString GetPlayTime(const std::string& serial);
|
QString GetPlayTime(const std::string& serial);
|
||||||
QList<QAction*> m_columnActs;
|
QList<QAction*> m_columnActs;
|
||||||
GameInfoClass* game_inf_get = nullptr;
|
GameInfoClass* game_inf_get = nullptr;
|
||||||
bool ListSortedAsc = true;
|
bool ListSortedAsc = true;
|
||||||
|
int sortColumn = 1;
|
||||||
QTableWidgetItem* m_current_item = nullptr;
|
QTableWidgetItem* m_current_item = nullptr;
|
||||||
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
|
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
|
||||||
std::filesystem::path m_current_game_path; // Track current game path to detect changes
|
std::filesystem::path m_current_game_path; // Track current game path to detect changes
|
||||||
@ -55,6 +58,7 @@ private:
|
|||||||
public:
|
public:
|
||||||
void PopulateGameList(bool isInitialPopulation = true);
|
void PopulateGameList(bool isInitialPopulation = true);
|
||||||
void ResizeIcons(int iconSize);
|
void ResizeIcons(int iconSize);
|
||||||
|
void ApplyLastSorting(bool isInitialPopulation);
|
||||||
QTableWidgetItem* GetCurrentItem();
|
QTableWidgetItem* GetCurrentItem();
|
||||||
QImage backgroundImage;
|
QImage backgroundImage;
|
||||||
GameListUtils m_game_list_utils;
|
GameListUtils m_game_list_utils;
|
||||||
@ -130,4 +134,6 @@ public:
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending);
|
||||||
};
|
};
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
#include "common/scm_rev.h"
|
#include "common/scm_rev.h"
|
||||||
#include "compatibility_info.h"
|
#include "compatibility_info.h"
|
||||||
#include "game_info.h"
|
#include "game_info.h"
|
||||||
|
#include "gui_settings.h"
|
||||||
#include "trophy_viewer.h"
|
#include "trophy_viewer.h"
|
||||||
|
|
||||||
#ifdef Q_OS_WIN
|
#ifdef Q_OS_WIN
|
||||||
@ -32,8 +33,10 @@ class GuiContextMenus : public QObject {
|
|||||||
public:
|
public:
|
||||||
void RequestGameMenu(const QPoint& pos, QVector<GameInfo>& m_games,
|
void RequestGameMenu(const QPoint& pos, QVector<GameInfo>& m_games,
|
||||||
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
|
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
|
||||||
|
std::shared_ptr<gui_settings> settings,
|
||||||
QTableWidget* widget, bool isList) {
|
QTableWidget* widget, bool isList) {
|
||||||
QPoint global_pos = widget->viewport()->mapToGlobal(pos);
|
QPoint global_pos = widget->viewport()->mapToGlobal(pos);
|
||||||
|
std::shared_ptr<gui_settings> m_gui_settings = std::move(settings);
|
||||||
int itemID = 0;
|
int itemID = 0;
|
||||||
if (isList) {
|
if (isList) {
|
||||||
itemID = widget->currentRow();
|
itemID = widget->currentRow();
|
||||||
@ -63,11 +66,13 @@ public:
|
|||||||
|
|
||||||
menu.addMenu(openFolderMenu);
|
menu.addMenu(openFolderMenu);
|
||||||
|
|
||||||
|
QAction addToFavorites(tr("Add/Remove Favorite"), widget);
|
||||||
QAction createShortcut(tr("Create Shortcut"), widget);
|
QAction createShortcut(tr("Create Shortcut"), widget);
|
||||||
QAction openCheats(tr("Cheats / Patches"), widget);
|
QAction openCheats(tr("Cheats / Patches"), widget);
|
||||||
QAction openSfoViewer(tr("SFO Viewer"), widget);
|
QAction openSfoViewer(tr("SFO Viewer"), widget);
|
||||||
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
|
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
|
||||||
|
|
||||||
|
menu.addAction(&addToFavorites);
|
||||||
menu.addAction(&createShortcut);
|
menu.addAction(&createShortcut);
|
||||||
menu.addAction(&openCheats);
|
menu.addAction(&openCheats);
|
||||||
menu.addAction(&openSfoViewer);
|
menu.addAction(&openSfoViewer);
|
||||||
@ -301,6 +306,12 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (selected == &addToFavorites) {
|
||||||
|
QString serialStr = QString::fromStdString(m_games[itemID].serial);
|
||||||
|
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
|
||||||
|
m_gui_settings->SetValue(gui::favorites, serialStr, !isFavorite, true);
|
||||||
|
}
|
||||||
|
|
||||||
if (selected == &openCheats) {
|
if (selected == &openCheats) {
|
||||||
QString gameName = QString::fromStdString(m_games[itemID].name);
|
QString gameName = QString::fromStdString(m_games[itemID].name);
|
||||||
QString gameSerial = QString::fromStdString(m_games[itemID].serial);
|
QString gameSerial = QString::fromStdString(m_games[itemID].serial);
|
||||||
|
@ -12,6 +12,7 @@ const QString general_settings = "general_settings";
|
|||||||
const QString main_window = "main_window";
|
const QString main_window = "main_window";
|
||||||
const QString game_list = "game_list";
|
const QString game_list = "game_list";
|
||||||
const QString game_grid = "game_grid";
|
const QString game_grid = "game_grid";
|
||||||
|
const QString favorites = "favorites";
|
||||||
|
|
||||||
// general
|
// general
|
||||||
const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
|
const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
|
||||||
|
@ -563,10 +563,8 @@ void MainWindow::CreateConnects() {
|
|||||||
m_game_grid_frame->hide();
|
m_game_grid_frame->hide();
|
||||||
m_elf_viewer->hide();
|
m_elf_viewer->hide();
|
||||||
m_game_list_frame->show();
|
m_game_list_frame->show();
|
||||||
if (m_game_list_frame->item(0, 0) == nullptr) {
|
m_game_list_frame->clearContents();
|
||||||
m_game_list_frame->clearContents();
|
m_game_list_frame->PopulateGameList();
|
||||||
m_game_list_frame->PopulateGameList();
|
|
||||||
}
|
|
||||||
isTableList = true;
|
isTableList = true;
|
||||||
m_gui_settings->SetValue(gui::gl_mode, 0);
|
m_gui_settings->SetValue(gui::gl_mode, 0);
|
||||||
int slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt();
|
int slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt();
|
||||||
@ -843,6 +841,13 @@ void MainWindow::CreateConnects() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainWindow::StartGame() {
|
void MainWindow::StartGame() {
|
||||||
|
// Ignore favorite column
|
||||||
|
if (m_game_list_frame->currentItem()->column() == 10) {
|
||||||
|
m_game_list_frame->ToggleFavorite(m_game_list_frame->currentItem()->row(),
|
||||||
|
m_game_list_frame->currentItem()->column());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
BackgroundMusicPlayer::getInstance().stopMusic();
|
BackgroundMusicPlayer::getInstance().stopMusic();
|
||||||
QString gamePath = "";
|
QString gamePath = "";
|
||||||
int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
|
int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
|
||||||
|
@ -36,6 +36,7 @@
|
|||||||
<file>images/KBM.png</file>
|
<file>images/KBM.png</file>
|
||||||
<file>images/fullscreen_icon.png</file>
|
<file>images/fullscreen_icon.png</file>
|
||||||
<file>images/refreshlist_icon.png</file>
|
<file>images/refreshlist_icon.png</file>
|
||||||
|
<file>images/favorite_icon.png</file>
|
||||||
<file>images/trophy_icon.png</file>
|
<file>images/trophy_icon.png</file>
|
||||||
</qresource>
|
</qresource>
|
||||||
</RCC>
|
</RCC>
|
||||||
|
Loading…
Reference in New Issue
Block a user