From 32edcd4301596f5c93e865c3ab96a52379a4a156 Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Thu, 19 Jun 2025 21:54:31 +0200 Subject: [PATCH] clang --- src/core/libraries/pad/pad.cpp | 16 ++++++++-------- src/input/input_mouse.cpp | 9 ++++----- 2 files changed, 12 insertions(+), 13 deletions(-) diff --git a/src/core/libraries/pad/pad.cpp b/src/core/libraries/pad/pad.cpp index 90b6d197e..59964fa58 100644 --- a/src/core/libraries/pad/pad.cpp +++ b/src/core/libraries/pad/pad.cpp @@ -447,18 +447,18 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) { // Only do this on handle 1 for now if (engine && handle == 1) { - auto now = std::chrono::steady_clock::now(); + auto now = std::chrono::steady_clock::now(); float deltaTime = std::chrono::duration_cast(now - controller->GetLastUpdate()) - .count() / - 1000000.0f; - controller->SetLastUpdate(now); - Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation(); - Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f}; + .count() / + 1000000.0f; + controller->SetLastUpdate(now); + Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation(); + Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f}; GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity, deltaTime, lastOrientation, outputOrientation); - pData->orientation = outputOrientation; - controller->SetLastOrientation(outputOrientation); + pData->orientation = outputOrientation; + controller->SetLastOrientation(outputOrientation); } pData->touchData.touchNum = (state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0); diff --git a/src/input/input_mouse.cpp b/src/input/input_mouse.cpp index 64733252e..82774924c 100644 --- a/src/input/input_mouse.cpp +++ b/src/input/input_mouse.cpp @@ -3,8 +3,8 @@ #include -#include "common/types.h" #include "common/assert.h" +#include "common/types.h" #include "input/controller.h" #include "input_mouse.h" @@ -20,7 +20,7 @@ MouseMode mouse_mode = MouseMode::Off; // Switches mouse to a set mode or turns mouse emulation off if it was already in that mode. // Returns whether the mode is turned on. bool ToggleMouseModeTo(MouseMode m) { - if(mouse_mode == m) { + if (mouse_mode == m) { mouse_mode = MouseMode::Off; } else { mouse_mode = m; @@ -85,15 +85,14 @@ void EmulateGyro(GameController* controller, u32 interval) { Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) { auto* controller = (GameController*)param; - switch (mouse_mode) - { + switch (mouse_mode) { case MouseMode::Joystick: EmulateJoystick(controller, interval); break; case MouseMode::Gyro: EmulateGyro(controller, interval); break; - + default: break; }