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https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-25 19:44:57 +00:00
added createdDefaultUser
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parent
7b0d6c4bf8
commit
32fcd80a66
@ -14,8 +14,8 @@ user_account::user_account(const std::string& user_id) {
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// Setting userId.
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// Setting userId.
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m_user_id = user_id;
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m_user_id = user_id;
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m_user_dir = Common::FS::GetUserPathString(Common::FS::PathType::HomeDir) + "/" +
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m_user_dir =
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Config::getDefaultUserId() + "/";
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Common::FS::GetUserPathString(Common::FS::PathType::HomeDir) + "/" + m_user_id + "/";
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Common::FS::IOFile userfile(m_user_dir + "localuser.json", Common::FS::FileAccessMode::Read);
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Common::FS::IOFile userfile(m_user_dir + "localuser.json", Common::FS::FileAccessMode::Read);
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if (userfile.IsOpen()) {
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if (userfile.IsOpen()) {
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@ -40,3 +40,21 @@ std::map<u32, user_account> user_account::GetUserAccounts(const std::string& bas
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return user_list;
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return user_list;
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}
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}
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void user_account::createdDefaultUser() {
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const auto& default_user_dir =
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Common::FS::GetUserPath(Common::FS::PathType::HomeDir) / Config::getDefaultUserId();
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if (!std::filesystem::exists(default_user_dir)) {
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std::filesystem::create_directory(default_user_dir);
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Common::FS::IOFile userfile(default_user_dir / "localuser.json",
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Common::FS::FileAccessMode::Write);
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nlohmann::json jsonfile;
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// Assign values
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jsonfile["username"] = "shadps4";
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std::string jsonStr = jsonfile.dump(4);
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userfile.WriteString(jsonStr);
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userfile.Close();
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}
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}
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@ -21,6 +21,7 @@ public:
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}
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}
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static std::map<u32, user_account> GetUserAccounts(const std::string& base_dir);
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static std::map<u32, user_account> GetUserAccounts(const std::string& base_dir);
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static void createdDefaultUser();
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private:
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private:
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std::string m_user_id;
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std::string m_user_id;
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@ -7,6 +7,7 @@
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#include "system_error"
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#include "system_error"
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#include "unordered_map"
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#include "unordered_map"
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#include <core/user_account.h>
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include "common/config.h"
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#include "common/config.h"
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#include "common/memory_patcher.h"
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#include "common/memory_patcher.h"
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@ -27,6 +28,8 @@ int main(int argc, char* argv[]) {
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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Config::load(user_dir / "config.toml");
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user_account::createdDefaultUser();
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bool has_game_argument = false;
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bool has_game_argument = false;
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std::string game_path;
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std::string game_path;
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std::vector<std::string> game_args{};
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std::vector<std::string> game_args{};
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@ -5,6 +5,7 @@
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#include "system_error"
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#include "system_error"
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#include "unordered_map"
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#include "unordered_map"
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#include <core/user_account.h>
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#include "common/config.h"
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#include "common/config.h"
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#include "common/memory_patcher.h"
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#include "common/memory_patcher.h"
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#include "core/file_sys/fs.h"
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#include "core/file_sys/fs.h"
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@ -32,11 +33,7 @@ int main(int argc, char* argv[]) {
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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Config::load(user_dir / "config.toml");
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const auto& default_user_dir =
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user_account::createdDefaultUser();
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Common::FS::GetUserPath(Common::FS::PathType::HomeDir) / Config::getDefaultUserId();
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if (!std::filesystem::exists(default_user_dir)) {
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std::filesystem::create_directory(default_user_dir);
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}
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bool has_command_line_argument = argc > 1;
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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bool show_gui = false, has_game_argument = false;
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