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Change config directory name again to conform to project standards
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@ -993,7 +993,7 @@ std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id) {
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// If that doesn't exist either, generate that from getDefaultConfig() and try again
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// If even the folder is missing, we start with that.
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "inputConfig";
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "input_config";
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const auto config_file = config_dir / (game_id + ".ini");
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const auto default_config_file = config_dir / "default.ini";
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