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audio: Implement cubeb audio out backend. (#1895)
* audio: Implement cubeb audio out backend. * cubeb_audio: Add some additional safety checks. * cubeb_audio: Add debug logging callback. * audioout: Refactor backend ports into class. * pthread: Bump minimum stack size to fix cubeb crash. * cubeb_audio: Replace output yield loop with condvar. * common: Rename ring_buffer_base to RingBuffer.
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@@ -24,6 +24,7 @@ bool getEnableDiscordRPC();
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bool getSeparateUpdateEnabled();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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std::string getAudioBackend();
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std::string getLogFilter();
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std::string getLogType();
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@@ -75,6 +76,7 @@ void setSeparateUpdateEnabled(bool use);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setAudioBackend(std::string backend);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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