From 3523a2fd715ab023b4242898e1de3ab16fb06dc5 Mon Sep 17 00:00:00 2001 From: Mahmoud Adel <94652220+AboMedoz@users.noreply.github.com> Date: Tue, 17 Dec 2024 17:43:37 +0200 Subject: [PATCH] add R8Uint in image Detiling used by InFamous, and maybe other games --- src/video_core/texture_cache/tile_manager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/video_core/texture_cache/tile_manager.cpp b/src/video_core/texture_cache/tile_manager.cpp index a5e09e45d..94d37c993 100644 --- a/src/video_core/texture_cache/tile_manager.cpp +++ b/src/video_core/texture_cache/tile_manager.cpp @@ -172,6 +172,7 @@ void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_ vk::Format DemoteImageFormatForDetiling(vk::Format format) { switch (format) { + case vk::Format::eR8Uint: case vk::Format::eR8Unorm: return vk::Format::eR8Uint; case vk::Format::eR4G4B4A4UnormPack16: