mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-18 01:28:36 +00:00
core: Reorganize
This commit is contained in:
89
src/core/hle/kernel/Objects/event_queue.cpp
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89
src/core/hle/kernel/Objects/event_queue.cpp
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#include "common/debug.h"
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#include "core/hle/kernel/objects/event_queue.h"
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#include "Lib/Timer.h"
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namespace Core::Kernel {
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EqueueInternal::~EqueueInternal() = default;
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int EqueueInternal::addEvent(const EqueueEvent& event) {
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std::scoped_lock lock{m_mutex};
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if (m_events.size() > 0) {
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BREAKPOINT();
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}
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// TODO check if event is already exists and return it. Currently we just add in m_events array
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m_events.push_back(event);
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if (event.isTriggered) {
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BREAKPOINT(); // we don't support that either yet
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}
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return 0;
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}
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int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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std::unique_lock lock{m_mutex};
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u32 timeElapsed = 0;
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Lib::Timer t;
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t.Start();
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for (;;) {
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int ret = getTriggeredEvents(ev, num);
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if (ret > 0 || (timeElapsed >= micros && micros != 0)) {
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return ret;
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}
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if (micros == 0) {
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m_cond.wait(lock);
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} else {
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m_cond.wait_for(lock, std::chrono::microseconds(micros - timeElapsed));
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}
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timeElapsed = static_cast<uint32_t>(t.GetTimeSec() * 1000000.0);
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}
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return 0;
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}
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bool EqueueInternal::triggerEvent(u64 ident, s16 filter, void* trigger_data) {
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std::scoped_lock lock{m_mutex};
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if (m_events.size() > 1) {
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BREAKPOINT(); // we currently support one event
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}
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auto& event = m_events[0];
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if (event.filter.trigger_event_func != nullptr) {
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event.filter.trigger_event_func(&event, trigger_data);
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} else {
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event.isTriggered = true;
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}
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m_cond.notify_one();
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return true;
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}
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int EqueueInternal::getTriggeredEvents(SceKernelEvent* ev, int num) {
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int ret = 0;
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if (m_events.size() > 1) {
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BREAKPOINT(); // we currently support one event
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}
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auto& event = m_events[0];
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if (event.isTriggered) {
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ev[ret++] = event.event;
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if (event.filter.reset_event_func != nullptr) {
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event.filter.reset_event_func(&event);
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}
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}
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return ret;
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}
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} // namespace Core::Kernel
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78
src/core/hle/kernel/Objects/event_queue.h
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78
src/core/hle/kernel/Objects/event_queue.h
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#pragma once
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#include <mutex>
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#include <string>
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#include <vector>
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#include "common/types.h"
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namespace Core::Kernel {
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constexpr s16 EVFILT_READ = -1;
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constexpr s16 EVFILT_WRITE = -2;
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constexpr s16 EVFILT_AIO = -3; // attached to aio requests
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constexpr s16 EVFILT_VNODE = -4; // attached to vnodes
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constexpr s16 EVFILT_PROC = -5; // attached to struct proc
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constexpr s16 EVFILT_SIGNAL = -6; // attached to struct proc
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constexpr s16 EVFILT_TIMER = -7; // timers
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constexpr s16 EVFILT_FS = -9; // filesystem events
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constexpr s16 EVFILT_LIO = -10; // attached to lio requests
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constexpr s16 EVFILT_USER = -11; // User events
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constexpr s16 EVFILT_POLLING = -12;
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constexpr s16 EVFILT_VIDEO_OUT = -13;
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constexpr s16 EVFILT_GRAPHICS_CORE = -14;
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constexpr s16 EVFILT_HRTIMER = -15;
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constexpr s16 EVFILT_UVD_TRAP = -16;
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constexpr s16 EVFILT_VCE_TRAP = -17;
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constexpr s16 EVFILT_SDMA_TRAP = -18;
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constexpr s16 EVFILT_REG_EV = -19;
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constexpr s16 EVFILT_GPU_EXCEPTION = -20;
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constexpr s16 EVFILT_GPU_SYSTEM_EXCEPTION = -21;
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constexpr s16 EVFILT_GPU_DBGGC_EV = -22;
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constexpr s16 EVFILT_SYSCOUNT = 22;
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class EqueueInternal;
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struct EqueueEvent;
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using TriggerFunc = void (*)(EqueueEvent* event, void* trigger_data);
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using ResetFunc = void (*)(EqueueEvent* event);
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using DeleteFunc = void (*)(EqueueInternal* eq, EqueueEvent* event);
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struct SceKernelEvent {
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u64 ident = 0; /* identifier for this event */
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s16 filter = 0; /* filter for event */
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u16 flags = 0;
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u32 fflags = 0;
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s64 data = 0;
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void* udata = nullptr; /* opaque user data identifier */
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};
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struct Filter {
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void* data = nullptr;
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TriggerFunc trigger_event_func = nullptr;
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ResetFunc reset_event_func = nullptr;
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DeleteFunc delete_event_func = nullptr;
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};
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struct EqueueEvent {
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bool isTriggered = false;
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SceKernelEvent event;
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Filter filter;
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};
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class EqueueInternal {
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public:
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EqueueInternal() = default;
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virtual ~EqueueInternal();
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void setName(const std::string& m_name) { this->m_name = m_name; }
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int addEvent(const EqueueEvent& event);
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int waitForEvents(SceKernelEvent* ev, int num, u32 micros);
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bool triggerEvent(u64 ident, s16 filter, void* trigger_data);
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int getTriggeredEvents(SceKernelEvent* ev, int num);
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private:
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std::string m_name;
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std::mutex m_mutex;
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std::vector<EqueueEvent> m_events;
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std::condition_variable m_cond;
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};
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} // namespace Core::Kernel
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68
src/core/hle/kernel/Objects/physical_memory.cpp
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68
src/core/hle/kernel/Objects/physical_memory.cpp
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@@ -0,0 +1,68 @@
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#include "core/hle/kernel/objects/physical_memory.h"
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namespace Core::Kernel {
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static u64 AlignUp(u64 pos, u64 align) {
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return (align != 0 ? (pos + (align - 1)) & ~(align - 1) : pos);
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}
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bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment,
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u64* physAddrOut, int memoryType) {
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std::scoped_lock lock{m_mutex};
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u64 find_free_pos = 0;
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// iterate through allocated blocked and find the next free position
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for (const auto& block : m_allocatedBlocks) {
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u64 n = block.start_addr + block.size;
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if (n > find_free_pos) {
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find_free_pos = n;
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}
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}
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// align free position
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find_free_pos = AlignUp(find_free_pos, alignment);
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// if the new position is between searchStart - searchEnd , allocate a new block
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if (find_free_pos >= searchStart && find_free_pos + len <= searchEnd) {
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AllocatedBlock block{};
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block.size = len;
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block.start_addr = find_free_pos;
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block.memoryType = memoryType;
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block.gpu_mode = GPU::MemoryMode::NoAccess;
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block.map_size = 0;
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block.map_virtual_addr = 0;
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block.prot = 0;
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block.cpu_mode = VirtualMemory::MemoryMode::NoAccess;
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m_allocatedBlocks.push_back(block);
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*physAddrOut = find_free_pos;
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return true;
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}
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return false;
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}
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bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot,
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VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode) {
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std::scoped_lock lock{m_mutex};
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for (auto& b : m_allocatedBlocks) {
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if (phys_addr >= b.start_addr && phys_addr < b.start_addr + b.size) {
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if (b.map_virtual_addr != 0 || b.map_size != 0) {
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return false;
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}
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b.map_virtual_addr = virtual_addr;
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b.map_size = len;
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b.prot = prot;
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b.cpu_mode = cpu_mode;
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b.gpu_mode = gpu_mode;
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return true;
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}
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}
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return false;
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}
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} // namespace Core::Kernel
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36
src/core/hle/kernel/Objects/physical_memory.h
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36
src/core/hle/kernel/Objects/physical_memory.h
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@@ -0,0 +1,36 @@
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#pragma once
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#include <mutex>
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#include <vector>
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#include "common/types.h"
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#include "core/virtual_memory.h"
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#include "core/PS4/GPU/gpu_memory.h"
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namespace Core::Kernel {
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class PhysicalMemory {
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public:
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struct AllocatedBlock {
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u64 start_addr;
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u64 size;
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int memoryType;
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u64 map_virtual_addr;
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u64 map_size;
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int prot;
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VirtualMemory::MemoryMode cpu_mode;
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GPU::MemoryMode gpu_mode;
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};
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PhysicalMemory() {}
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virtual ~PhysicalMemory() {}
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public:
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bool Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType);
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bool Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode);
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private:
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std::vector<AllocatedBlock> m_allocatedBlocks;
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std::mutex m_mutex;
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};
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} // namespace Core::Kernel
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