diff --git a/src/core/linker.cpp b/src/core/linker.cpp index e43ae8a27..5c38d924d 100644 --- a/src/core/linker.cpp +++ b/src/core/linker.cpp @@ -108,15 +108,15 @@ void Linker::Execute(const std::vector args) { static constexpr s64 InternalMemorySize = 0x1000000; void* addr_out{reinterpret_cast(KernelAllocBase)}; - s32 ret = Libraries::Kernel::sceKernelMapNamedFlexibleMemory( - &addr_out, InternalMemorySize, 3, 0, "SceKernelInternalMemory"); + s32 ret = Libraries::Kernel::sceKernelMapNamedFlexibleMemory(&addr_out, InternalMemorySize, 3, + 0, "SceKernelInternalMemory"); ASSERT_MSG(ret == 0, "Unable to perform sceKernelInternalMemory mapping"); // Simulate libSceGnmDriver initialization, which maps a chunk of direct memory. // Some games fail without accurately emulating this behavior. s64 phys_addr{}; - ret = Libraries::Kernel::sceKernelAllocateDirectMemory(0, - Libraries::Kernel::sceKernelGetDirectMemorySize(), 0x10000, 0x10000, 3, &phys_addr); + ret = Libraries::Kernel::sceKernelAllocateDirectMemory( + 0, Libraries::Kernel::sceKernelGetDirectMemorySize(), 0x10000, 0x10000, 3, &phys_addr); if (ret == 0) { void* addr{}; ret = Libraries::Kernel::sceKernelMapNamedDirectMemory(&addr, 0x10000, 0x13, 0, phys_addr,