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video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache * video_core: Use multi level page table for caches * renderer_vulkan: Remove unused stream buffer * fix build * oops forgot optimize off
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@@ -3,16 +3,16 @@
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#pragma once
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#include "common/object_pool.h"
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/ir/program.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader {
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struct Profile;
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool,
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[[nodiscard]] IR::Program TranslateProgram(Common::ObjectPool<IR::Inst>& inst_pool,
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Common::ObjectPool<IR::Block>& block_pool,
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std::span<const u32> code, const Info&& info,
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const Profile& profile);
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