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shader_recompiler: Support PointSize and ViewportIndex attributes. (#3541)
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@@ -104,10 +104,10 @@ std::string NameOf(Attribute attribute) {
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return "ClipDistanace";
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case Attribute::CullDistance:
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return "CullDistance";
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case Attribute::RenderTargetId:
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return "RenderTargetId";
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case Attribute::ViewportId:
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return "ViewportId";
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case Attribute::RenderTargetIndex:
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return "RenderTargetIndex";
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case Attribute::ViewportIndex:
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return "ViewportIndex";
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case Attribute::VertexId:
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return "VertexId";
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case Attribute::PrimitiveId:
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@@ -158,6 +158,8 @@ std::string NameOf(Attribute attribute) {
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return "PackedHullInvocationInfo";
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case Attribute::TessFactorsBufferBase:
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return "TessFactorsBufferBase";
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case Attribute::PointSize:
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return "PointSize";
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default:
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break;
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}
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