mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Added --show-gui, --help, open game by ID and more
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25e251503f
commit
394f1c925a
@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "iostream"
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#include "unordered_map"
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#include "common/config.h"
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#include "common/memory_patcher.h"
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#include "core/file_sys/fs.h"
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@ -15,38 +18,76 @@
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// Custom message handler to ignore Qt logs
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void customMessageHandler(QtMsgType, const QMessageLogContext&, const QString&) {}
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int main(int argc, char* argv[]) {
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#ifdef _WIN32
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SetConsoleOutputCP(CP_UTF8);
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#endif
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// Check if an ELF or eboot.bin path was passed as a command line argument
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bool has_command_line_argument = argc > 1;
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if (has_command_line_argument) {
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for (int i = 1; i < argc; i++) {
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std::string curArg = argv[i];
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if (curArg == "-p" && i + 1 < argc) {
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std::string patchFile = argv[i + 1];
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MemoryPatcher::patchFile = patchFile;
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i++; // Skip the next argument as it’s the patch file
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}
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}
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// Run the emulator directly with the provided argument
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Core::Emulator emulator;
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emulator.Run(argv[1]);
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return 0;
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}
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// Initialize QApplication and run the GUI if no command-line argument is provided
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QApplication a(argc, argv);
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// Load configurations and initialize Qt application
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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// Check if the game install directory is set
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if (Config::getGameInstallDirs().empty()) {
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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std::string gamePath;
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// Map of argument strings to lambda functions
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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{"-h", [&](int&) {
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std::cout << "Usage: emulator [options]\n"
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"Options:\n"
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" No arguments: Opens the GUI.\n"
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" -g, --game <path|ID> Specify game path or ID to launch\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -s, --show-gui Show the GUI\n"
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" -h, --help Display this help message\n";
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exit(0);
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}},
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{"--help", [&](int& i) { arg_map["-h"](i); }}, // Redirect --help to -h
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{"-s", [&](int&) { show_gui = true; }},
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{"--show-gui", [&](int& i) { arg_map["-s"](i); }},
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{"-g", [&](int& i) {
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if (i + 1 < argc) {
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gamePath = argv[++i];
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has_game_argument = true;
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} else {
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std::cerr << "Error: Missing argument for -g/--game\n";
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exit(1);
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}
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}},
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{"--game", [&](int& i) { arg_map["-g"](i); }},
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{"-p", [&](int& i) {
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if (i + 1 < argc) {
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MemoryPatcher::patchFile = argv[++i];
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} else {
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std::cerr << "Error: Missing argument for -p\n";
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exit(1);
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}
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}},
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{"--patch", [&](int& i) { arg_map["-p"](i); }},
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};
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// Parse command-line arguments using the map
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for (int i = 1; i < argc; ++i) {
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std::string curArg = argv[i];
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auto it = arg_map.find(curArg);
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if (it != arg_map.end()) {
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it->second(i); // Call the associated lambda function
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} else {
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std::cerr << "Unknown argument: " << curArg << "\n";
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return 1;
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}
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}
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// If no game directory is set and no command line argument, prompt for it
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if (Config::getGameInstallDirs().empty() && !has_command_line_argument) {
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GameInstallDialog dlg;
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dlg.exec();
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}
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@ -56,8 +97,42 @@ int main(int argc, char* argv[]) {
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// Initialize the main window
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MainWindow* m_main_window = new MainWindow(nullptr);
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if((has_command_line_argument && show_gui) || !has_command_line_argument) {
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m_main_window->Init();
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}
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// Run the Qt application
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// Process game path or ID if provided
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if (has_game_argument) {
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std::filesystem::path game_file_path(gamePath);
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// Check if the provided path is a valid file
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if (!std::filesystem::exists(game_file_path)) {
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// If not a file, treat it as a game ID and search in install directories
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bool game_found = false;
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for (const auto& install_dir : Config::getGameInstallDirs()) {
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auto potential_game_path = install_dir / gamePath / "eboot.bin";
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if (std::filesystem::exists(potential_game_path)) {
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game_file_path = potential_game_path;
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game_found = true;
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break;
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}
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}
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if (!game_found) {
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std::cerr << "Error: Game ID or file path not found: " << gamePath << std::endl;
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return 1;
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}
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}
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// Run the emulator with the resolved game path
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Core::Emulator emulator;
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emulator.Run(game_file_path.string());
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if (!show_gui) {
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return 0; // Exit after running the emulator without showing the GUI
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}
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}
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// Show the main window and run the Qt application
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m_main_window->show();
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return a.exec();
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}
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