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shader_recompiler/frontend: fix IMAGE_SAMPLE_CD format
* Seen on Dark Souls
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@@ -3655,8 +3655,8 @@ constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{
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{},
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{},
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// 104 = IMAGE_SAMPLE_CD
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Float32,
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ScalarType::Float32},
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// 105 = IMAGE_SAMPLE_CD_CL
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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