diff --git a/documents/building-windows.md b/documents/building-windows.md index facc428b3..217eea5e0 100644 --- a/documents/building-windows.md +++ b/documents/building-windows.md @@ -25,7 +25,7 @@ Once you are within the installer: Beware, this requires you to create a Qt account. If you do not want to do this, please follow the MSYS2/MinGW compilation method instead. -1. Under the current, non beta version of Qt (at the time of writing 6.9.2), select the option `MSVC 2022 64-bit` or similar, as well as `QT Multimedia`. +1. Under the current, non beta version of Qt, select the option `MSVC 2022 64-bit` or similar, as well as `QT Multimedia`. If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `MSVC 2022 ARM64` instead. Go through the installation normally. If you know what you are doing, you may unselect individual components that eat up too much disk space. @@ -51,13 +51,8 @@ Go through the Git for Windows installation as normal ### Compiling with Visual Studio GUI 1. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt` -2. Change x64-Clang-Debug to x64-Clang-Release if you want a regular, non-debug build. -3. If you want to build shadPS4 with the Qt Gui: - 1. Click x64-Clang-Release and select "Manage Configurations" - 2. Look for "CMake command arguments" and add to the text field - `-DENABLE_QT_GUI=ON -DCMAKE_PREFIX_PATH=C:\Qt\6.9.2\msvc2022_64` - (Change Qt path if you've installed it to non-default path) - 3. Press CTRL+S to save and wait a moment for CMake generation +2. Change Clang x64 Debug to Clang x64 Release if you want a regular, non-debug build. +3. If you want to build shadPS4 with the Qt Gui, simply select Clang x64 Release with Qt instead. 4. Change the project to build to shadps4.exe 5. Build -> Build All