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preparing for drawing
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@@ -80,4 +80,5 @@ void emuInit(u32 width, u32 height);
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void emuRun();
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void checkAndWaitForGraphicsInit();
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HLE::Libs::Graphics::GraphicCtx* getGraphicCtx();
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void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image);
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} // namespace Emulator
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