DebugPrintf in shaders (#1252)

* Add shader debug print opcode that uses NonSemantic DebugPrintf extension

* small correction for flags in Inst

* Fix IR Debug Print. Add StringLiteral op

* add missing microinstruction changes for debugprint

* cleanup. delete vaarg stuff. Smuggle format string in Info and flags

* more cleanup

* more

* (dont merge??) update sirit submodule

* fix num args 4 -> 5

* add notes about DebugPrint IR op

* use NumArgsOf again

* copyright

* update sirit submodule

* fix clangformat

* add new Value variant for string literal. Use arg0 for fmt string

* remove string pool changes

* Update src/shader_recompiler/ir/value.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
This commit is contained in:
baggins183
2024-10-06 12:34:40 -07:00
committed by GitHub
parent 310814ac71
commit 3c0255b953
16 changed files with 99 additions and 6 deletions

View File

@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "shader_recompiler/ir/value.h"
namespace Shader::IR {
@@ -27,6 +28,8 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
Value::Value(const char* value) noexcept : type{Type::StringLiteral}, string_literal{value} {}
IR::Type Value::Type() const noexcept {
if (IsPhi()) {
// The type of a phi node is stored in its flags
@@ -69,6 +72,8 @@ bool Value::operator==(const Value& other) const {
case Type::U64:
case Type::F64:
return imm_u64 == other.imm_u64;
case Type::StringLiteral:
return std::string_view(string_literal) == other.string_literal;
case Type::U32x2:
case Type::U32x3:
case Type::U32x4: