Documentation

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kalaposfos13 2025-02-04 13:33:13 +01:00
parent 73c5ad086b
commit 3c305abb4f
2 changed files with 6 additions and 5 deletions

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@ -1008,8 +1008,8 @@ axis_right_x = axis_right_x
axis_right_y = axis_right_y
# Range of deadzones: 1 (almost none) to 127 (max)
analog_deadzone = leftjoystick, 2
analog_deadzone = rightjoystick, 2
analog_deadzone = leftjoystick, 2, 127
analog_deadzone = rightjoystick, 2, 127
)";
}
std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id) {

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@ -167,9 +167,10 @@ You can find these here, with detailed comments, examples and suggestions for mo
You can make an input toggleable with this, for example: Let's say we want to be able to toggle l1 with t. You can then bind l1 to a key you won't use, like kpenter, then bind t to toggle that, so you will end up with this:
l1 = kpenter;
key_toggle = t, kpenter;
'analog_deadzone' = <device>, <value>;
value goes from 1 to 127 (no deadzone to max deadzone)
devices: leftjoystick, rightjoystick, l2, r2
'analog_deadzone' = <device>, <value>, <value>;
Values go from 1 to 127 (no deadzone to max deadzone), first is the inner, second is the outer deadzone
If you only want inner or outer deadzone, set the other to 1 or 127, respectively
Devices: leftjoystick, rightjoystick, l2, r2
)";
}
};