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Documentation
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@ -1008,8 +1008,8 @@ axis_right_x = axis_right_x
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axis_right_y = axis_right_y
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axis_right_y = axis_right_y
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# Range of deadzones: 1 (almost none) to 127 (max)
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# Range of deadzones: 1 (almost none) to 127 (max)
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analog_deadzone = leftjoystick, 2
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analog_deadzone = leftjoystick, 2, 127
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analog_deadzone = rightjoystick, 2
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analog_deadzone = rightjoystick, 2, 127
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)";
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)";
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}
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}
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std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id) {
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std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id) {
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@ -167,9 +167,10 @@ You can find these here, with detailed comments, examples and suggestions for mo
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You can make an input toggleable with this, for example: Let's say we want to be able to toggle l1 with t. You can then bind l1 to a key you won't use, like kpenter, then bind t to toggle that, so you will end up with this:
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You can make an input toggleable with this, for example: Let's say we want to be able to toggle l1 with t. You can then bind l1 to a key you won't use, like kpenter, then bind t to toggle that, so you will end up with this:
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l1 = kpenter;
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l1 = kpenter;
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key_toggle = t, kpenter;
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key_toggle = t, kpenter;
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'analog_deadzone' = <device>, <value>;
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'analog_deadzone' = <device>, <value>, <value>;
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value goes from 1 to 127 (no deadzone to max deadzone)
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Values go from 1 to 127 (no deadzone to max deadzone), first is the inner, second is the outer deadzone
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devices: leftjoystick, rightjoystick, l2, r2
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If you only want inner or outer deadzone, set the other to 1 or 127, respectively
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Devices: leftjoystick, rightjoystick, l2, r2
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)";
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)";
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}
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}
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};
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};
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