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Fixed game picture path conversion
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@ -185,7 +185,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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// Recompute if opacity changed or we switched to a different game
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// Recompute if opacity changed or we switched to a different game
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if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
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if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
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QImage original_image(QString::fromStdString(game.pic_path.string()));
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auto image_path = game.pic_path.u8string();
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QImage original_image(QString::fromStdString({image_path.begin(), image_path.end()}));
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if (!original_image.isNull()) {
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if (!original_image.isNull()) {
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backgroundImage = m_game_list_utils.ChangeImageOpacity(
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backgroundImage = m_game_list_utils.ChangeImageOpacity(
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original_image, original_image.rect(), opacity / 100.0f);
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original_image, original_image.rect(), opacity / 100.0f);
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