diff --git a/REUSE.toml b/REUSE.toml index 2bf8f9d9f..ec706f0bf 100644 --- a/REUSE.toml +++ b/REUSE.toml @@ -8,7 +8,7 @@ path = [ ".github/shadps4.desktop", ".github/shadps4.png", ".gitmodules", - "documents/changelog.txt", + "documents/changelog.md", "documents/Quickstart/2.png", "documents/Screenshots/*", "scripts/ps4_names.txt", @@ -29,6 +29,7 @@ path = [ "src/images/grid_icon.png", "src/images/iconsize_icon.png", "src/images/ko-fi.png", + "src/images/keys_icon.png", "src/images/list_icon.png", "src/images/list_mode_icon.png", "src/images/pause_icon.png", diff --git a/documents/changelog.txt b/documents/changelog.md similarity index 50% rename from documents/changelog.txt rename to documents/changelog.md index 6df09472d..766e1a09f 100644 --- a/documents/changelog.txt +++ b/documents/changelog.md @@ -1,3 +1,47 @@ +v0.4.0 31/10/2024 - codename divicius +================= + +- Shader recompiler fixes +- Emulated support for cpus that doesn't have SSE4.2a (intel cpus) +- Frame graph + Precise 60 fps timing +- Save data: fix nullptr & concurrent file write +- Auto Update +- Error dialog implementation +- Swapchain recreation and window resizing +- Add playback of background/title music in game list +- Kernel: Quiet sceKernelWaitEventFlag error log on timeout +- Improve keyboard navigation in game list +- core/memory: Pooled memory implementation +- Fix PKG loading +- replace trophy xml assert with error +- Refactor audio handling with range checks, buffer threshold, and lock +- audio_core: Fix return value types and shift some error handling to library +- Devtools: PM4 Explorer +- Initial support of Geometry shaders +- Working touchpad support +- net: Stub sceNetErrnoLoc +- Add support to click touchpad using back button on non PS4/5 controllers +- Multiple Install Folders +- Using a more standard data directory for linux +- video_core: Implement sceGnmInsertPushColorMarker +- ime_dialog: Initial implementation +- Network libs fixes +- Use GetSystemTimePreciseAsFileTime to fix fps timing issues +- Added adaptive mutex initializer +- Small Np + trophy fixes +- Separate Updates from Game Folder +- Minor Fixes for Separate Update Folder +- AvPlayer: Do not align w/h to 16 with vdec2 +- Improve sceSystemServiceReceiveEvent stub +- renderer_vulkan: Commize and adjust buffer bindings +- Add poll interval to libScePad +- Add more surface format mappings. +- vulkan: Report only missing format feature flags. +- IME implementation +- Videodec2 implementation +- path_util: Make sure macOS has current directory set and clean up path code. +- Load LLE modules from sys_modules/GAMEID folder + v0.3.0 23/09/2024 - codename broamic ================= diff --git a/src/images/keys_icon.png b/src/images/keys_icon.png new file mode 100644 index 000000000..b03721eb3 Binary files /dev/null and b/src/images/keys_icon.png differ diff --git a/src/qt_gui/main_window_ui.h b/src/qt_gui/main_window_ui.h index db98799af..edfb4b5b0 100644 --- a/src/qt_gui/main_window_ui.h +++ b/src/qt_gui/main_window_ui.h @@ -143,7 +143,7 @@ public: aboutAct->setIcon(QIcon(":images/about_icon.png")); keys_shortcuts = new QAction(MainWindow); keys_shortcuts->setObjectName("keys_shortcuts"); - keys_shortcuts->setIcon(QIcon(":images/about_icon.png")); + keys_shortcuts->setIcon(QIcon(":images/keys_icon.png")); configureAct = new QAction(MainWindow); configureAct->setObjectName("configureAct"); configureAct->setIcon(QIcon(":images/settings_icon.png")); diff --git a/src/shadps4.qrc b/src/shadps4.qrc index cd7c32b6b..7e26a2c4f 100644 --- a/src/shadps4.qrc +++ b/src/shadps4.qrc @@ -8,6 +8,7 @@ images/stop_icon.png images/file_icon.png images/folder_icon.png + images/keys_icon.png images/themes_icon.png images/iconsize_icon.png images/list_icon.png