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Some sysmodules inconsistencies fixed. Based on Visual studio flags if they are irrelevant lmk
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@ -24,6 +24,9 @@ s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags, void*
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Kernel::OrbisModuleInfoForUnwind module_info;
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module_info.st_size = 0x130;
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s32 res = Kernel::sceKernelGetModuleInfoForUnwind(addr, flags, &module_info);
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if (res == 0) {
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std::memcpy(info, &module_info, sizeof(module_info));
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}
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return res;
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}
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@ -57,7 +60,7 @@ int PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id) {
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int PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id) {
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auto color_name = magic_enum::enum_name(id);
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LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", magic_enum::enum_name(id));
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LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", color_name);
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return ORBIS_OK;
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}
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