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Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts * libraries: kernel: correct return code on invalid semaphore * amdgpu: additional case for cb extents retrieval heuristic * removed redundant check in assert * amdgpu: fix for linear tiling mode detection fin color buffers * texture_cache: fix for unexpected scheduler flushes by detiler * renderer_vulkan: missing depth barrier * texture_cache: missed slices in rt view; + detiler format
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@@ -116,7 +116,7 @@ struct PushData {
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std::array<u8, 32> buf_offsets;
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void AddOffset(u32 binding, u32 offset) {
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ASSERT(offset < 64 && binding < 32);
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ASSERT(offset < 256 && binding < buf_offsets.size());
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buf_offsets[binding] = offset;
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}
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};
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