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Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts * libraries: kernel: correct return code on invalid semaphore * amdgpu: additional case for cb extents retrieval heuristic * removed redundant check in assert * amdgpu: fix for linear tiling mode detection fin color buffers * texture_cache: fix for unexpected scheduler flushes by detiler * renderer_vulkan: missing depth barrier * texture_cache: missed slices in rt view; + detiler format
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@@ -146,6 +146,10 @@ public:
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return offset;
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}
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u64 GetFreeSize() const {
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return size_bytes - offset - mapped_size;
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}
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private:
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struct Watch {
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u64 tick{};
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