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Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling * resources binding moved into vk_rasterizer * remove `virtual` flag leftover
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@@ -620,10 +620,10 @@ void BufferCache::SynchronizeBuffer(Buffer& buffer, VAddr device_addr, u32 size,
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bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr, u32 size) {
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static constexpr FindFlags find_flags =
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FindFlags::NoCreate | FindFlags::RelaxDim | FindFlags::RelaxFmt | FindFlags::RelaxSize;
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ImageInfo info{};
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info.guest_address = device_addr;
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info.guest_size_bytes = size;
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const ImageId image_id = texture_cache.FindImage(info, find_flags);
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TextureCache::BaseDesc desc{};
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desc.info.guest_address = device_addr;
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desc.info.guest_size_bytes = size;
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const ImageId image_id = texture_cache.FindImage(desc, find_flags);
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if (!image_id) {
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return false;
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}
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