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https://github.com/shadps4-emu/shadPS4.git
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Gnmdriver: More functions (#410)
* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency` * libraries: gnmdriver: `sceGnmSetVgtControl` added * amdgpu: gpuclock64 in write eop packet
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@@ -956,9 +956,9 @@ int PS4_SYSV_ABI sceGnmGetGpuBlockStatus() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmGetGpuCoreClockFrequency() {
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LOG_DEBUG(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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u32 PS4_SYSV_ABI sceGnmGetGpuCoreClockFrequency() {
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LOG_TRACE(Lib_GnmDriver, "called");
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return Config::isNeoMode() ? 911'000'000 : 800'000'000;
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}
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int PS4_SYSV_ABI sceGnmGetGpuInfoStatus() {
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@@ -1706,8 +1706,18 @@ int PS4_SYSV_ABI sceGnmSetupMipStatsReport() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmSetVgtControl() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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s32 PS4_SYSV_ABI sceGnmSetVgtControl(u32* cmdbuf, u32 size, u32 prim_group_sz_minus_one,
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u32 partial_vs_wave_mode, u32 wd_switch_only_on_eop_mode) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (!cmdbuf || size != 3 || (prim_group_sz_minus_one >= 0x100) ||
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((wd_switch_only_on_eop_mode | partial_vs_wave_mode) >= 2)) {
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return -1;
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}
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const u32 reg_value =
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((partial_vs_wave_mode & 1) << 0x10) | (prim_group_sz_minus_one & 0xffffu);
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PM4CmdSetData::SetContextReg(cmdbuf, 0x2aau, reg_value); // IA_MULTI_VGT_PARAM
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return ORBIS_OK;
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}
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@@ -85,7 +85,7 @@ int PS4_SYSV_ABI sceGnmGetDebugTimestamp();
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int PS4_SYSV_ABI sceGnmGetEqEventType();
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int PS4_SYSV_ABI sceGnmGetEqTimeStamp();
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int PS4_SYSV_ABI sceGnmGetGpuBlockStatus();
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int PS4_SYSV_ABI sceGnmGetGpuCoreClockFrequency();
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u32 PS4_SYSV_ABI sceGnmGetGpuCoreClockFrequency();
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int PS4_SYSV_ABI sceGnmGetGpuInfoStatus();
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int PS4_SYSV_ABI sceGnmGetLastWaitedAddress();
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int PS4_SYSV_ABI sceGnmGetNumTcaUnits();
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@@ -161,7 +161,8 @@ int PS4_SYSV_ABI sceGnmSetResourceUserData();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCountersForUnitInstance();
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int PS4_SYSV_ABI sceGnmSetupMipStatsReport();
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int PS4_SYSV_ABI sceGnmSetVgtControl();
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s32 PS4_SYSV_ABI sceGnmSetVgtControl(u32* cmdbuf, u32 size, u32 prim_group_sz_minus_one,
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u32 partial_vs_wave_mode, u32 wd_switch_only_on_eop_mode);
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s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier);
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int PS4_SYSV_ABI sceGnmSetWaveLimitMultiplier();
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int PS4_SYSV_ABI sceGnmSetWaveLimitMultipliers();
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