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https://github.com/shadps4-emu/shadPS4.git
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Revert commented out logging for testing purposes
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6bc7990081
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@ -248,8 +248,7 @@ int PS4_SYSV_ABI scePadMbusTerm() {
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}
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}
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int PS4_SYSV_ABI scePadOpen(s32 userId, s32 type, s32 index, const OrbisPadOpenParam* pParam) {
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int PS4_SYSV_ABI scePadOpen(s32 userId, s32 type, s32 index, const OrbisPadOpenParam* pParam) {
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LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {} param = {}", userId, type,
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LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
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index, (void*)pParam);
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if (userId == -1) {
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if (userId == -1) {
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return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
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return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
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}
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}
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@ -472,8 +471,8 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
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int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
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int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
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if (pParam != nullptr) {
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if (pParam != nullptr) {
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//LOG_INFO(Lib_Pad, "scePadSetLightBar called handle = {} rgb = {} {} {}", handle, pParam->r,
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LOG_INFO(Lib_Pad, "scePadSetLightBar called handle = {} rgb = {} {} {}", handle, pParam->r,
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// pParam->g, pParam->b);
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pParam->g, pParam->b);
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if (pParam->r < 0xD && pParam->g < 0xD && pParam->b < 0xD) {
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if (pParam->r < 0xD && pParam->g < 0xD && pParam->b < 0xD) {
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LOG_INFO(Lib_Pad, "Invalid lightbar setting");
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LOG_INFO(Lib_Pad, "Invalid lightbar setting");
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@ -546,8 +545,8 @@ int PS4_SYSV_ABI scePadSetUserColor() {
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int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
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int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
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if (pParam != nullptr) {
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if (pParam != nullptr) {
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//LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
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LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
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// pParam->smallMotor, pParam->largeMotor);
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pParam->smallMotor, pParam->largeMotor);
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
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controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
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return ORBIS_OK;
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return ORBIS_OK;
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