This commit is contained in:
Fire Cube 2025-05-23 23:49:44 +02:00
parent 74a3acdfa1
commit 3f99769345
4 changed files with 58 additions and 23 deletions

View File

@ -13,25 +13,20 @@ using namespace ImGui;
namespace Core::Devtools::Widget {
std::filesystem::path ModuleList::game_folder;
void ModuleList::Draw() {
{
std::scoped_lock lock(s_modules_mutex);
modules.clear();
for (const auto& entry : s_modules) {
ModuleInfo info;
info.name = entry.name;
info.is_sys_module = IsSystemModule(entry.path);
modules.push_back(info);
}
std::scoped_lock lock(modules_mutex);
}
SetNextWindowSize({550.0f, 600.0f}, ImGuiCond_FirstUseEver);
if (!Begin("LLE Module List", &open)) {
if (!Begin("Module List", &open)) {
End();
return;
}
if (BeginTable("ModuleTable", 2,
if (BeginTable("ModuleTable", 3,
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Sortable |
ImGuiTableFlags_RowBg)) {
TableSetupColumn("Modulname", ImGuiTableColumnFlags_WidthStretch);
@ -45,9 +40,16 @@ void ModuleList::Draw() {
TableSetColumnIndex(1);
if (module.is_sys_module) {
TextColored({0.0f, 1.0f, 0.0f, 1.0f}, "System Module");
TextColored({0.2f, 0.6f, 0.8f, 1.0f}, "System Module");
} else {
TextColored({1.0f, 0.0f, 0.0f, 1.0f}, "Game Module");
TextColored({0.8f, 0.4f, 0.2f, 1.0f}, "Game Module");
}
TableSetColumnIndex(2);
if (module.is_lle) {
TextColored({0.4f, 0.7f, 0.4f, 1.0f}, "LLE");
} else {
TextColored({0.7f, 0.4f, 0.5f, 1.0f}, "HLE");
}
}
EndTable();

View File

@ -21,7 +21,13 @@ public:
void Draw();
bool open = false;
bool IsSystemModule(const std::filesystem::path& path) {
static std::filesystem::path game_folder;
static void SetGameFolder(const std::filesystem::path& path) {
game_folder = path;
}
static bool IsSystemModule(const std::filesystem::path& path) {
const auto sys_modules_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
@ -34,29 +40,50 @@ public:
return path_str.starts_with(sys_path_str);
}
static bool IsSystemModule(const std::string& name) {
const auto game_modules_path = game_folder / "sce_module";
const auto prx_path = game_modules_path / name;
if (!std::filesystem::exists(prx_path)) {
return true;
}
return false;
}
static void AddModule(const std::string& name, std::filesystem::path path) {
if (name == "eboot.bin") {
return;
}
std::scoped_lock lock(s_modules_mutex);
s_modules.push_back({name, path});
std::scoped_lock lock(modules_mutex);
modules.push_back({name, IsSystemModule(path), true});
}
static void AddModule(std::string& name) {
name = name + ".prx";
std::scoped_lock lock(modules_mutex);
bool is_sys_module = IsSystemModule(name);
bool is_lle = false;
auto it = std::find_if(modules.begin(), modules.end(),
[&name, is_sys_module, is_lle](const ModuleInfo& entry) {
return entry.name == name && entry.is_lle == false;
});
if (it == modules.end()) {
modules.push_back({name, is_sys_module, is_lle});
}
}
private:
struct ModuleInfo {
std::string name;
bool is_sys_module;
bool is_lle;
};
struct ModuleListEntry {
std::string name;
std::filesystem::path path;
};
static inline std::mutex modules_mutex;
static inline std::vector<ModuleListEntry> s_modules;
static inline std::mutex s_modules_mutex;
std::vector<ModuleInfo> modules;
static inline std::vector<ModuleInfo> modules;
};
} // namespace Core::Devtools::Widget

View File

@ -329,6 +329,9 @@ bool Linker::Resolve(const std::string& name, Loader::SymbolType sym_type, Modul
}
if (record) {
*return_info = *record;
Core::Devtools::Widget::ModuleList::AddModule(sr.library);
return true;
}

View File

@ -25,6 +25,7 @@
#include "common/polyfill_thread.h"
#include "common/scm_rev.h"
#include "common/singleton.h"
#include "core/devtools/widget/module_list.h"
#include "core/file_format/psf.h"
#include "core/file_format/trp.h"
#include "core/file_sys/fs.h"
@ -75,6 +76,8 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
}
}
Core::Devtools::Widget::ModuleList::SetGameFolder(game_folder);
// Applications expect to be run from /app0 so mount the file's parent path as app0.
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
mnt->Mount(game_folder, "/app0", true);