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shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383)
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@@ -174,6 +174,10 @@ struct FragmentRuntimeInfo {
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bool is_flat;
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u8 default_value;
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[[nodiscard]] bool IsDefault() const {
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return is_default && !is_flat;
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}
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auto operator<=>(const PsInput&) const noexcept = default;
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};
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AmdGpu::Liverpool::PsInput en_flags;
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