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shader_recompiler: Implement guest barycentrics (#3245)
* shader_recompiler: Implement guest barycentrics * Review comments and some cleanup
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@@ -130,6 +130,20 @@ std::string NameOf(Attribute attribute) {
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return "LocalInvocationIndex";
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case Attribute::FragCoord:
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return "FragCoord";
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case Attribute::BaryCoordNoPersp:
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return "BaryCoordNoPersp";
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case Attribute::BaryCoordNoPerspCentroid:
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return "BaryCoordNoPerspCentroid";
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case Attribute::BaryCoordNoPerspSample:
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return "BaryCoordNoPerspSample";
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case Attribute::BaryCoordSmooth:
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return "BaryCoordSmooth";
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case Attribute::BaryCoordSmoothCentroid:
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return "BaryCoordSmoothCentroid";
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case Attribute::BaryCoordSmoothSample:
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return "BaryCoordSmoothSample";
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case Attribute::BaryCoordPullModel:
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return "BaryCoordPullModel";
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case Attribute::InvocationId:
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return "InvocationId";
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case Attribute::PatchVertices:
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