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shader_recompiler: Implement guest barycentrics (#3245)
* shader_recompiler: Implement guest barycentrics * Review comments and some cleanup
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@@ -10,16 +10,10 @@ namespace Shader {
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struct Profile {
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u32 supported_spirv{0x00010000};
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u32 subgroup_size{};
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bool unified_descriptor_binding{};
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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bool support_int64{};
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bool support_float64{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp32_denorm_preserve{};
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bool support_fp32_denorm_flush{};
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bool support_fp32_round_to_zero{};
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@@ -33,6 +27,9 @@ struct Profile {
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bool supports_buffer_int64_atomics{};
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bool supports_shared_int64_atomics{};
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bool supports_workgroup_explicit_memory_layout{};
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bool supports_amd_shader_explicit_vertex_parameter{};
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bool supports_fragment_shader_barycentric{};
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bool has_incomplete_fragment_shader_barycentric{};
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bool has_broken_spirv_clamp{};
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bool lower_left_origin_mode{};
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bool needs_manual_interpolation{};
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