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Message Dialog library (#767)
* system/MsgDialog: types & basic text display * system/MsgDialog: User message dialog * system/MsgDialog: RAII for MsgDialog ui * system/MsgDialog: Progress bar dialog * system/MsgDialog: System message texts * system/MsgDialog: copy all ui state to local memory handles when game release memory before close extracted all UI code to it's own file use single window instead of creating new one every single dialogOpen * system/MsgDialog: debug logging
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@@ -204,6 +204,7 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
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src/core/libraries/system/commondialog.h
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src/core/libraries/system/msgdialog.cpp
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src/core/libraries/system/msgdialog.h
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src/core/libraries/system/msgdialog_ui.cpp
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src/core/libraries/system/posix.cpp
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src/core/libraries/system/posix.h
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src/core/libraries/save_data/error_codes.h
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@@ -325,6 +326,7 @@ set(COMMON src/common/logging/backend.cpp
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src/common/error.cpp
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src/common/error.h
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src/common/scope_exit.h
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src/common/fixed_value.h
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src/common/func_traits.h
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src/common/native_clock.cpp
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src/common/native_clock.h
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@@ -563,6 +565,7 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
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set(IMGUI src/imgui/imgui_config.h
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src/imgui/imgui_layer.h
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src/imgui/imgui_std.h
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src/imgui/layer/video_info.cpp
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src/imgui/layer/video_info.h
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src/imgui/renderer/imgui_core.cpp
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