renderer_vulkan: Add fallback path for pipelines with more than 32 bindings

This commit is contained in:
IndecisiveTurtle 2024-09-07 01:37:16 +03:00
parent fe5c38f77e
commit 449c99868a
18 changed files with 113 additions and 69 deletions

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@ -208,6 +208,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
if (info.uses_group_quad) { if (info.uses_group_quad) {
ctx.AddCapability(spv::Capability::GroupNonUniformQuad); ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
} }
if (info.uses_group_ballot) {
ctx.AddCapability(spv::Capability::GroupNonUniformBallot);
}
switch (program.info.stage) { switch (program.info.stage) {
case Stage::Compute: { case Stage::Compute: {
const std::array<u32, 3> workgroup_size{ctx.runtime_info.cs_info.workgroup_size}; const std::array<u32, 3> workgroup_size{ctx.runtime_info.cs_info.workgroup_size};

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@ -27,7 +27,8 @@ Id EmitReadFirstLane(EmitContext& ctx, Id value) {
} }
Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) { Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) {
return ctx.OpGroupNonUniformBroadcast(ctx.U32[1], SubgroupScope(ctx), value, ctx.ConstU32(lane)); return ctx.OpGroupNonUniformBroadcast(ctx.U32[1], SubgroupScope(ctx), value,
ctx.ConstU32(lane));
} }
Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) { Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) {

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@ -324,16 +324,18 @@ void EmitContext::DefineOutputs() {
void EmitContext::DefinePushDataBlock() { void EmitContext::DefinePushDataBlock() {
// Create push constants block for instance steps rates // Create push constants block for instance steps rates
const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4]), "AuxData")}; const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4]), "AuxData")};
Decorate(struct_type, spv::Decoration::Block); Decorate(struct_type, spv::Decoration::Block);
MemberName(struct_type, 0, "sr0"); MemberName(struct_type, 0, "sr0");
MemberName(struct_type, 1, "sr1"); MemberName(struct_type, 1, "sr1");
MemberName(struct_type, 2, "buf_offsets0"); MemberName(struct_type, 2, "buf_offsets0");
MemberName(struct_type, 3, "buf_offsets1"); MemberName(struct_type, 3, "buf_offsets1");
MemberName(struct_type, 4, "buf_offsets2");
MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U); MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U);
MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U); MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U);
MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U); MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U);
MemberDecorate(struct_type, 4, spv::Decoration::Offset, 40U);
push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant); push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant);
Name(push_data_block, "push_data"); Name(push_data_block, "push_data");
interfaces.push_back(push_data_block); interfaces.push_back(push_data_block);

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@ -89,7 +89,7 @@ struct PushData {
u32 step0; u32 step0;
u32 step1; u32 step1;
std::array<u8, 32> buf_offsets; std::array<u8, 48> buf_offsets;
void AddOffset(u32 binding, u32 offset) { void AddOffset(u32 binding, u32 offset) {
ASSERT(offset < 256 && binding < buf_offsets.size()); ASSERT(offset < 256 && binding < buf_offsets.size());
@ -166,6 +166,7 @@ struct Info {
bool has_image_query{}; bool has_image_query{};
bool uses_lane_id{}; bool uses_lane_id{};
bool uses_group_quad{}; bool uses_group_quad{};
bool uses_group_ballot{};
bool uses_shared{}; bool uses_shared{};
bool uses_fp16{}; bool uses_fp16{};
bool uses_step_rates{}; bool uses_step_rates{};

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@ -223,12 +223,8 @@ public:
u32 Add(const SamplerResource& desc) { u32 Add(const SamplerResource& desc) {
const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) { const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) {
if (desc.sgpr_base == existing.sgpr_base && return desc.sgpr_base == existing.sgpr_base &&
desc.dword_offset == existing.dword_offset) { desc.dword_offset == existing.dword_offset;
return true;
}
// Samplers with different bindings might still be the same.
return existing.GetSharp(info) == desc.GetSharp(info);
})}; })};
return index; return index;
} }

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@ -39,6 +39,9 @@ void Visit(Info& info, IR::Inst& inst) {
case IR::Opcode::QuadShuffle: case IR::Opcode::QuadShuffle:
info.uses_group_quad = true; info.uses_group_quad = true;
break; break;
case IR::Opcode::ReadLane:
info.uses_group_ballot = true;
break;
case IR::Opcode::Discard: case IR::Opcode::Discard:
case IR::Opcode::DiscardCond: case IR::Opcode::DiscardCond:
info.has_discard = true; info.has_discard = true;

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@ -577,9 +577,6 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
return false; return false;
} }
Image& image = texture_cache.GetImage(image_id); Image& image = texture_cache.GetImage(image_id);
if (image.info.guest_size_bytes > size) {
return false;
}
boost::container::small_vector<vk::BufferImageCopy, 8> copies; boost::container::small_vector<vk::BufferImageCopy, 8> copies;
u32 offset = buffer.Offset(image.cpu_addr); u32 offset = buffer.Offset(image.cpu_addr);
const u32 num_layers = image.info.resources.layers; const u32 num_layers = image.info.resources.layers;
@ -589,6 +586,9 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
const u32 depth = const u32 depth =
image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u; image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u;
const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m]; const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m];
if (offset + (mip_ofs * num_layers) > buffer.SizeBytes()) {
break;
}
copies.push_back({ copies.push_back({
.bufferOffset = offset, .bufferOffset = offset,
.bufferRowLength = static_cast<u32>(mip_pitch), .bufferRowLength = static_cast<u32>(mip_pitch),
@ -604,11 +604,13 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
}); });
offset += mip_ofs * num_layers; offset += mip_ofs * num_layers;
} }
scheduler.EndRendering(); if (!copies.empty()) {
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead); scheduler.EndRendering();
const auto cmdbuf = scheduler.CommandBuffer(); image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer, const auto cmdbuf = scheduler.CommandBuffer();
copies); cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
copies);
}
return true; return true;
} }

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@ -12,9 +12,11 @@
namespace Vulkan { namespace Vulkan {
ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_, ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_,
vk::PipelineCache pipeline_cache, u64 compute_key_, DescriptorHeap& desc_heap_, vk::PipelineCache pipeline_cache,
const Shader::Info& info_, vk::ShaderModule module) u64 compute_key_, const Shader::Info& info_,
: instance{instance_}, scheduler{scheduler_}, compute_key{compute_key_}, info{&info_} { vk::ShaderModule module)
: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, compute_key{compute_key_},
info{&info_} {
const vk::PipelineShaderStageCreateInfo shader_ci = { const vk::PipelineShaderStageCreateInfo shader_ci = {
.stage = vk::ShaderStageFlagBits::eCompute, .stage = vk::ShaderStageFlagBits::eCompute,
.module = module, .module = module,
@ -66,8 +68,12 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
.size = sizeof(Shader::PushData), .size = sizeof(Shader::PushData),
}; };
uses_push_descriptors = binding < instance.MaxPushDescriptors();
const auto flags = uses_push_descriptors
? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR
: vk::DescriptorSetLayoutCreateFlagBits{};
const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = { const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR, .flags = flags,
.bindingCount = static_cast<u32>(bindings.size()), .bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(), .pBindings = bindings.data(),
}; };
@ -265,9 +271,21 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
cmdbuf.pipelineBarrier2(dependencies); cmdbuf.pipelineBarrier2(dependencies);
} }
if (uses_push_descriptors) {
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0,
set_writes);
} else {
const auto desc_set = desc_heap.Commit(*desc_layout);
for (auto& set_write : set_writes) {
set_write.dstSet = desc_set;
}
instance.GetDevice().updateDescriptorSets(set_writes, {});
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, desc_set,
{});
}
cmdbuf.pushConstants(*pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(push_data), cmdbuf.pushConstants(*pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(push_data),
&push_data); &push_data);
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, set_writes);
return true; return true;
} }

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@ -16,12 +16,13 @@ namespace Vulkan {
class Instance; class Instance;
class Scheduler; class Scheduler;
class DescriptorHeap;
class ComputePipeline { class ComputePipeline {
public: public:
explicit ComputePipeline(const Instance& instance, Scheduler& scheduler, explicit ComputePipeline(const Instance& instance, Scheduler& scheduler,
vk::PipelineCache pipeline_cache, u64 compute_key, DescriptorHeap& desc_heap, vk::PipelineCache pipeline_cache,
const Shader::Info& info, vk::ShaderModule module); u64 compute_key, const Shader::Info& info, vk::ShaderModule module);
~ComputePipeline(); ~ComputePipeline();
[[nodiscard]] vk::Pipeline Handle() const noexcept { [[nodiscard]] vk::Pipeline Handle() const noexcept {
@ -34,11 +35,13 @@ public:
private: private:
const Instance& instance; const Instance& instance;
Scheduler& scheduler; Scheduler& scheduler;
DescriptorHeap& desc_heap;
vk::UniquePipeline pipeline; vk::UniquePipeline pipeline;
vk::UniquePipelineLayout pipeline_layout; vk::UniquePipelineLayout pipeline_layout;
vk::UniqueDescriptorSetLayout desc_layout; vk::UniqueDescriptorSetLayout desc_layout;
u64 compute_key; u64 compute_key;
const Shader::Info* info; const Shader::Info* info;
bool uses_push_descriptors{};
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -17,11 +17,11 @@
namespace Vulkan { namespace Vulkan {
GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_, GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_,
const GraphicsPipelineKey& key_, DescriptorHeap& desc_heap_, const GraphicsPipelineKey& key_,
vk::PipelineCache pipeline_cache, vk::PipelineCache pipeline_cache,
std::span<const Shader::Info*, MaxShaderStages> infos, std::span<const Shader::Info*, MaxShaderStages> infos,
std::span<const vk::ShaderModule> modules) std::span<const vk::ShaderModule> modules)
: instance{instance_}, scheduler{scheduler_}, key{key_} { : instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, key{key_} {
const vk::Device device = instance.GetDevice(); const vk::Device device = instance.GetDevice();
std::ranges::copy(infos, stages.begin()); std::ranges::copy(infos, stages.begin());
BuildDescSetLayout(); BuildDescSetLayout();
@ -343,8 +343,12 @@ void GraphicsPipeline::BuildDescSetLayout() {
}); });
} }
} }
uses_push_descriptors = binding < instance.MaxPushDescriptors();
const auto flags = uses_push_descriptors
? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR
: vk::DescriptorSetLayoutCreateFlagBits{};
const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = { const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR, .flags = flags,
.bindingCount = static_cast<u32>(bindings.size()), .bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(), .pBindings = bindings.data(),
}; };
@ -510,8 +514,18 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
} }
if (!set_writes.empty()) { if (!set_writes.empty()) {
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0, if (uses_push_descriptors) {
set_writes); cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
set_writes);
} else {
const auto desc_set = desc_heap.Commit(*desc_layout);
for (auto& set_write : set_writes) {
set_write.dstSet = desc_set;
}
instance.GetDevice().updateDescriptorSets(set_writes, {});
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
desc_set, {});
}
} }
cmdbuf.pushConstants(*pipeline_layout, cmdbuf.pushConstants(*pipeline_layout,
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0U, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0U,

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@ -19,6 +19,7 @@ static constexpr u32 MaxShaderStages = 5;
class Instance; class Instance;
class Scheduler; class Scheduler;
class DescriptorHeap;
using Liverpool = AmdGpu::Liverpool; using Liverpool = AmdGpu::Liverpool;
@ -59,7 +60,8 @@ struct GraphicsPipelineKey {
class GraphicsPipeline { class GraphicsPipeline {
public: public:
explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler, explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler,
const GraphicsPipelineKey& key, vk::PipelineCache pipeline_cache, DescriptorHeap& desc_heap, const GraphicsPipelineKey& key,
vk::PipelineCache pipeline_cache,
std::span<const Shader::Info*, MaxShaderStages> stages, std::span<const Shader::Info*, MaxShaderStages> stages,
std::span<const vk::ShaderModule> modules); std::span<const vk::ShaderModule> modules);
~GraphicsPipeline(); ~GraphicsPipeline();
@ -98,11 +100,13 @@ private:
private: private:
const Instance& instance; const Instance& instance;
Scheduler& scheduler; Scheduler& scheduler;
DescriptorHeap& desc_heap;
vk::UniquePipeline pipeline; vk::UniquePipeline pipeline;
vk::UniquePipelineLayout pipeline_layout; vk::UniquePipelineLayout pipeline_layout;
vk::UniqueDescriptorSetLayout desc_layout; vk::UniqueDescriptorSetLayout desc_layout;
std::array<const Shader::Info*, MaxShaderStages> stages{}; std::array<const Shader::Info*, MaxShaderStages> stages{};
GraphicsPipelineKey key; GraphicsPipelineKey key;
bool uses_push_descriptors{};
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -176,8 +176,10 @@ bool Instance::CreateDevice() {
vk::PhysicalDevicePortabilitySubsetFeaturesKHR>(); vk::PhysicalDevicePortabilitySubsetFeaturesKHR>();
const vk::StructureChain properties_chain = physical_device.getProperties2< const vk::StructureChain properties_chain = physical_device.getProperties2<
vk::PhysicalDeviceProperties2, vk::PhysicalDevicePortabilitySubsetPropertiesKHR, vk::PhysicalDeviceProperties2, vk::PhysicalDevicePortabilitySubsetPropertiesKHR,
vk::PhysicalDeviceExternalMemoryHostPropertiesEXT, vk::PhysicalDeviceVulkan11Properties>(); vk::PhysicalDeviceExternalMemoryHostPropertiesEXT, vk::PhysicalDeviceVulkan11Properties,
vk::PhysicalDevicePushDescriptorPropertiesKHR>();
subgroup_size = properties_chain.get<vk::PhysicalDeviceVulkan11Properties>().subgroupSize; subgroup_size = properties_chain.get<vk::PhysicalDeviceVulkan11Properties>().subgroupSize;
push_descriptor_props = properties_chain.get<vk::PhysicalDevicePushDescriptorPropertiesKHR>();
LOG_INFO(Render_Vulkan, "Physical device subgroup size {}", subgroup_size); LOG_INFO(Render_Vulkan, "Physical device subgroup size {}", subgroup_size);
features = feature_chain.get().features; features = feature_chain.get().features;

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@ -207,6 +207,11 @@ public:
return properties.limits.maxTexelBufferElements; return properties.limits.maxTexelBufferElements;
} }
/// Returns the maximum number of push descriptors.
u32 MaxPushDescriptors() const {
return push_descriptor_props.maxPushDescriptors;
}
/// Returns true if shaders can declare the ClipDistance attribute /// Returns true if shaders can declare the ClipDistance attribute
bool IsShaderClipDistanceSupported() const { bool IsShaderClipDistanceSupported() const {
return features.shaderClipDistance; return features.shaderClipDistance;
@ -242,6 +247,7 @@ private:
vk::PhysicalDevice physical_device; vk::PhysicalDevice physical_device;
vk::UniqueDevice device; vk::UniqueDevice device;
vk::PhysicalDeviceProperties properties; vk::PhysicalDeviceProperties properties;
vk::PhysicalDevicePushDescriptorPropertiesKHR push_descriptor_props;
vk::PhysicalDeviceFeatures features; vk::PhysicalDeviceFeatures features;
vk::DriverIdKHR driver_id; vk::DriverIdKHR driver_id;
vk::UniqueDebugUtilsMessengerEXT debug_callback{}; vk::UniqueDebugUtilsMessengerEXT debug_callback{};

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@ -20,6 +20,15 @@ namespace Vulkan {
using Shader::VsOutput; using Shader::VsOutput;
constexpr static std::array DescriptorHeapSizes = {
vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, 8192},
vk::DescriptorPoolSize{vk::DescriptorType::eStorageBuffer, 1024},
vk::DescriptorPoolSize{vk::DescriptorType::eUniformTexelBuffer, 128},
vk::DescriptorPoolSize{vk::DescriptorType::eStorageTexelBuffer, 128},
vk::DescriptorPoolSize{vk::DescriptorType::eSampledImage, 8192},
vk::DescriptorPoolSize{vk::DescriptorType::eSampler, 1024},
};
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) { [[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2)); return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
} }
@ -120,7 +129,8 @@ Shader::RuntimeInfo PipelineCache::BuildRuntimeInfo(Shader::Stage stage) {
PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_, PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
AmdGpu::Liverpool* liverpool_) AmdGpu::Liverpool* liverpool_)
: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_} { : instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_},
desc_heap{instance, scheduler.GetMasterSemaphore(), DescriptorHeapSizes} {
profile = Shader::Profile{ profile = Shader::Profile{
.supported_spirv = instance.ApiVersion() >= VK_API_VERSION_1_3 ? 0x00010600U : 0x00010500U, .supported_spirv = instance.ApiVersion() >= VK_API_VERSION_1_3 ? 0x00010600U : 0x00010500U,
.subgroup_size = instance.SubgroupSize(), .subgroup_size = instance.SubgroupSize(),
@ -153,8 +163,8 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
} }
const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key); const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key);
if (is_new) { if (is_new) {
it.value() = std::make_unique<GraphicsPipeline>(instance, scheduler, graphics_key, it.value() = std::make_unique<GraphicsPipeline>(
*pipeline_cache, infos, modules); instance, scheduler, desc_heap, graphics_key, *pipeline_cache, infos, modules);
} }
const GraphicsPipeline* pipeline = it->second.get(); const GraphicsPipeline* pipeline = it->second.get();
return pipeline; return pipeline;
@ -166,8 +176,8 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
} }
const auto [it, is_new] = compute_pipelines.try_emplace(compute_key); const auto [it, is_new] = compute_pipelines.try_emplace(compute_key);
if (is_new) { if (is_new) {
it.value() = std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache, it.value() = std::make_unique<ComputePipeline>(
compute_key, *infos[0], modules[0]); instance, scheduler, desc_heap, *pipeline_cache, compute_key, *infos[0], modules[0]);
} }
const ComputePipeline* pipeline = it->second.get(); const ComputePipeline* pipeline = it->second.get();
return pipeline; return pipeline;

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@ -9,6 +9,7 @@
#include "shader_recompiler/specialization.h" #include "shader_recompiler/specialization.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_resource_pool.h"
namespace Shader { namespace Shader {
struct Info; struct Info;
@ -66,6 +67,7 @@ private:
const Instance& instance; const Instance& instance;
Scheduler& scheduler; Scheduler& scheduler;
AmdGpu::Liverpool* liverpool; AmdGpu::Liverpool* liverpool;
DescriptorHeap desc_heap;
vk::UniquePipelineCache pipeline_cache; vk::UniquePipelineCache pipeline_cache;
vk::UniquePipelineLayout pipeline_layout; vk::UniquePipelineLayout pipeline_layout;
Shader::Profile profile{}; Shader::Profile profile{};

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@ -43,6 +43,7 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL DebugUtilsCallback(
case 0x609a13b: // Vertex attribute at location not consumed by shader case 0x609a13b: // Vertex attribute at location not consumed by shader
case 0xc81ad50e: case 0xc81ad50e:
case 0xb7c39078: case 0xb7c39078:
case 0x30b6e267: // TODO remove this
case 0x32868fde: // vkCreateBufferView(): pCreateInfo->range does not equal VK_WHOLE_SIZE case 0x32868fde: // vkCreateBufferView(): pCreateInfo->range does not equal VK_WHOLE_SIZE
case 0x92d66fc1: // `pMultisampleState is NULL` for depth only passes (confirmed VL error) case 0x92d66fc1: // `pMultisampleState is NULL` for depth only passes (confirmed VL error)
return VK_FALSE; return VK_FALSE;

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@ -106,31 +106,10 @@ vk::CommandBuffer CommandPool::Commit() {
constexpr u32 DESCRIPTOR_SET_BATCH = 32; constexpr u32 DESCRIPTOR_SET_BATCH = 32;
DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore, DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
std::span<const vk::DescriptorSetLayoutBinding> bindings, std::span<const vk::DescriptorPoolSize> pool_sizes_,
u32 descriptor_heap_count_) u32 descriptor_heap_count_)
: ResourcePool{master_semaphore, DESCRIPTOR_SET_BATCH}, device{instance.GetDevice()}, : ResourcePool{master_semaphore, DESCRIPTOR_SET_BATCH}, device{instance.GetDevice()},
descriptor_heap_count{descriptor_heap_count_} { descriptor_heap_count{descriptor_heap_count_}, pool_sizes{pool_sizes_} {
// Create descriptor set layout.
const vk::DescriptorSetLayoutCreateInfo layout_ci = {
.bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(),
};
descriptor_set_layout = device.createDescriptorSetLayoutUnique(layout_ci);
if (instance.HasDebuggingToolAttached()) {
SetObjectName(device, *descriptor_set_layout, "DescriptorSetLayout");
}
// Build descriptor set pool counts.
std::unordered_map<vk::DescriptorType, u16> descriptor_type_counts;
for (const auto& binding : bindings) {
descriptor_type_counts[binding.descriptorType] += binding.descriptorCount;
}
for (const auto& [type, count] : descriptor_type_counts) {
auto& pool_size = pool_sizes.emplace_back();
pool_size.descriptorCount = count * descriptor_heap_count;
pool_size.type = type;
}
// Create descriptor pool // Create descriptor pool
AppendDescriptorPool(); AppendDescriptorPool();
} }
@ -143,7 +122,7 @@ void DescriptorHeap::Allocate(std::size_t begin, std::size_t end) {
hashes.resize(end); hashes.resize(end);
std::array<vk::DescriptorSetLayout, DESCRIPTOR_SET_BATCH> layouts; std::array<vk::DescriptorSetLayout, DESCRIPTOR_SET_BATCH> layouts;
layouts.fill(*descriptor_set_layout); layouts.fill(descriptor_set_layout);
u32 current_pool = 0; u32 current_pool = 0;
vk::DescriptorSetAllocateInfo alloc_info = { vk::DescriptorSetAllocateInfo alloc_info = {
@ -171,7 +150,8 @@ void DescriptorHeap::Allocate(std::size_t begin, std::size_t end) {
} }
} }
vk::DescriptorSet DescriptorHeap::Commit() { vk::DescriptorSet DescriptorHeap::Commit(vk::DescriptorSetLayout set_layout) {
this->descriptor_set_layout = set_layout;
const std::size_t index = CommitResource(); const std::size_t index = CommitResource();
return descriptor_sets[index]; return descriptor_sets[index];
} }

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@ -65,26 +65,22 @@ private:
class DescriptorHeap final : public ResourcePool { class DescriptorHeap final : public ResourcePool {
public: public:
explicit DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore, explicit DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
std::span<const vk::DescriptorSetLayoutBinding> bindings, std::span<const vk::DescriptorPoolSize> pool_sizes,
u32 descriptor_heap_count = 1024); u32 descriptor_heap_count = 1024);
~DescriptorHeap() override; ~DescriptorHeap() override;
const vk::DescriptorSetLayout& Layout() const {
return *descriptor_set_layout;
}
void Allocate(std::size_t begin, std::size_t end) override; void Allocate(std::size_t begin, std::size_t end) override;
vk::DescriptorSet Commit(); vk::DescriptorSet Commit(vk::DescriptorSetLayout set_layout);
private: private:
void AppendDescriptorPool(); void AppendDescriptorPool();
private: private:
vk::Device device; vk::Device device;
vk::UniqueDescriptorSetLayout descriptor_set_layout; vk::DescriptorSetLayout descriptor_set_layout;
u32 descriptor_heap_count; u32 descriptor_heap_count;
std::vector<vk::DescriptorPoolSize> pool_sizes; std::span<const vk::DescriptorPoolSize> pool_sizes;
std::vector<vk::UniqueDescriptorPool> pools; std::vector<vk::UniqueDescriptorPool> pools;
std::vector<vk::DescriptorSet> descriptor_sets; std::vector<vk::DescriptorSet> descriptor_sets;
std::vector<std::size_t> hashes; std::vector<std::size_t> hashes;