mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-22 10:04:39 +00:00
[Libs] Stubs sceSigninDialog (#2890)
* [Libs] Stubs SigninDialog * clang-format * clang-format again * remove magic constant * log dialog finished status
This commit is contained in:
parent
58df609ba0
commit
46b88bd10f
@ -597,6 +597,8 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
|
||||
src/core/libraries/move/move.h
|
||||
src/core/libraries/ulobjmgr/ulobjmgr.cpp
|
||||
src/core/libraries/ulobjmgr/ulobjmgr.h
|
||||
src/core/libraries/signin_dialog/signindialog.cpp
|
||||
src/core/libraries/signin_dialog/signindialog.h
|
||||
)
|
||||
|
||||
set(DEV_TOOLS src/core/devtools/layer.cpp
|
||||
|
@ -137,6 +137,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
SUB(Lib, NpParty) \
|
||||
SUB(Lib, Zlib) \
|
||||
SUB(Lib, Hmd) \
|
||||
SUB(Lib, SigninDialog) \
|
||||
CLS(Frontend) \
|
||||
CLS(Render) \
|
||||
SUB(Render, Vulkan) \
|
||||
|
@ -104,6 +104,7 @@ enum class Class : u8 {
|
||||
Lib_NpParty, ///< The LibSceNpParty implementation
|
||||
Lib_Zlib, ///< The LibSceZlib implementation.
|
||||
Lib_Hmd, ///< The LibSceHmd implementation.
|
||||
Lib_SigninDialog, ///< The LibSigninDialog implementation.
|
||||
Frontend, ///< Emulator UI
|
||||
Render, ///< Video Core
|
||||
Render_Vulkan, ///< Vulkan backend
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include "core/libraries/save_data/savedata.h"
|
||||
#include "core/libraries/screenshot/screenshot.h"
|
||||
#include "core/libraries/share_play/shareplay.h"
|
||||
#include "core/libraries/signin_dialog/signindialog.h"
|
||||
#include "core/libraries/system/commondialog.h"
|
||||
#include "core/libraries/system/msgdialog.h"
|
||||
#include "core/libraries/system/posix.h"
|
||||
@ -120,6 +121,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
|
||||
Libraries::Hmd::RegisterlibSceHmd(sym);
|
||||
Libraries::DiscMap::RegisterlibSceDiscMap(sym);
|
||||
Libraries::Ulobjmgr::RegisterlibSceUlobjmgr(sym);
|
||||
Libraries::SigninDialog::RegisterlibSceSigninDialog(sym);
|
||||
}
|
||||
|
||||
} // namespace Libraries
|
||||
|
64
src/core/libraries/signin_dialog/signindialog.cpp
Normal file
64
src/core/libraries/signin_dialog/signindialog.cpp
Normal file
@ -0,0 +1,64 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// Generated By moduleGenerator
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "signindialog.h"
|
||||
|
||||
namespace Libraries::SigninDialog {
|
||||
|
||||
s32 PS4_SYSV_ABI sceSigninDialogInitialize() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceSigninDialogOpen() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
Status PS4_SYSV_ABI sceSigninDialogGetStatus() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called, return 'finished' status");
|
||||
return Status::FINISHED;
|
||||
}
|
||||
|
||||
Status PS4_SYSV_ABI sceSigninDialogUpdateStatus() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called, return 'finished' status");
|
||||
return Status::FINISHED;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceSigninDialogGetResult() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceSigninDialogClose() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceSigninDialogTerminate() {
|
||||
LOG_ERROR(Lib_SigninDialog, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
void RegisterlibSceSigninDialog(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("mlYGfmqE3fQ", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogInitialize);
|
||||
LIB_FUNCTION("JlpJVoRWv7U", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogOpen);
|
||||
LIB_FUNCTION("2m077aeC+PA", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogGetStatus);
|
||||
LIB_FUNCTION("Bw31liTFT3A", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogUpdateStatus);
|
||||
LIB_FUNCTION("nqG7rqnYw1U", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogGetResult);
|
||||
LIB_FUNCTION("M3OkENHcyiU", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogClose);
|
||||
LIB_FUNCTION("LXlmS6PvJdU", "libSceSigninDialog", 1, "libSceSigninDialog", 1, 1,
|
||||
sceSigninDialogTerminate);
|
||||
};
|
||||
|
||||
} // namespace Libraries::SigninDialog
|
29
src/core/libraries/signin_dialog/signindialog.h
Normal file
29
src/core/libraries/signin_dialog/signindialog.h
Normal file
@ -0,0 +1,29 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
enum class Status : u32 {
|
||||
NONE = 0,
|
||||
INITIALIZED = 1,
|
||||
RUNNING = 2,
|
||||
FINISHED = 3,
|
||||
};
|
||||
|
||||
namespace Libraries::SigninDialog {
|
||||
|
||||
s32 PS4_SYSV_ABI sceSigninDialogInitialize();
|
||||
s32 PS4_SYSV_ABI sceSigninDialogOpen();
|
||||
Status PS4_SYSV_ABI sceSigninDialogGetStatus();
|
||||
Status PS4_SYSV_ABI sceSigninDialogUpdateStatus();
|
||||
s32 PS4_SYSV_ABI sceSigninDialogGetResult();
|
||||
s32 PS4_SYSV_ABI sceSigninDialogClose();
|
||||
s32 PS4_SYSV_ABI sceSigninDialogTerminate();
|
||||
|
||||
void RegisterlibSceSigninDialog(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::SigninDialog
|
Loading…
Reference in New Issue
Block a user