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Game specific configs (#3376)
* poc * Set up variable game specific variable copies * Set up getters to return the game specific option if it exists * Avoid exceptions if a value isn't in the config * Make sure the custom configs folder exists * Update + review comments + rewrite * The loathsome clang-formatter * Specify which getter/setter is used everywhere
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@@ -16,7 +16,7 @@ struct GameInstallDir {
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enum HideCursorState : int { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void load(const std::filesystem::path& path, bool is_game_specific = false);
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void save(const std::filesystem::path& path);
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int getVolumeSlider();
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