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@ -15,7 +15,7 @@ std::optional<TrophyUI> current_trophy_ui;
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std::queue<TrophyInfo> trophy_queue;
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std::queue<TrophyInfo> trophy_queue;
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TrophyUI::TrophyUI(std::filesystem::path trophyIconPath, std::string trophyName)
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TrophyUI::TrophyUI(std::filesystem::path trophyIconPath, std::string trophyName)
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: trophy_icon_path(trophyIconPath), trophy_name(trophyName) {
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: trophy_icon_path(trophyIconPath), trophy_name(trophyName) {
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trophy_start_time = std::chrono::system_clock::now().time_since_epoch().count();
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trophy_start_time = std::chrono::system_clock::now().time_since_epoch().count();
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trophy_time_now = trophy_start_time;
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trophy_time_now = trophy_start_time;
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if (std::filesystem::exists(trophy_icon_path)) {
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if (std::filesystem::exists(trophy_icon_path)) {
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@ -66,9 +66,9 @@ void TrophyUI::Draw() {
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trophy_time_now += io.DeltaTime * 1000;
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trophy_time_now += io.DeltaTime * 1000;
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if (trophy_time_now >= trophy_start_time + 5000) {
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if (trophy_time_now >= trophy_start_time + 5000) {
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if (!trophy_queue.empty()) {
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if (!trophy_queue.empty()) {
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TrophyInfo nextTrophy = trophy_queue.front();
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TrophyInfo next_trophy = trophy_queue.front();
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trophy_queue.pop();
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trophy_queue.pop();
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current_trophy_ui.emplace(nextTrophy.trophy_icon_path, nextTrophy.trophy_name);
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current_trophy_ui.emplace(next_trophy.trophy_icon_path, next_trophy.trophy_name);
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} else {
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} else {
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current_trophy_ui.reset();
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current_trophy_ui.reset();
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}
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}
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