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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 00:13:08 +00:00
Refactor audio handling with range checks, buffer threshold, and lock fixes
- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus. - Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number). - Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen. - Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked. - Removed tab spaces to fix format clang error
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@ -98,22 +98,22 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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if (ptr == nullptr) {
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return 0; // Nothing to output
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}
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std::shared_lock lock{m_mutex};
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auto& port = portsOut[handle - 1];
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if (!port.isOpen) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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if (ptr == nullptr) {
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return 0;
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}
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// TODO mixing channels
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SDL_bool result = SDL_PutAudioStreamData(
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port.stream, ptr, port.samples_num * port.sample_size * port.channels_num);
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const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
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lock.unlock(); // Unlock after the critical section
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SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
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lock.unlock(); // Unlock only after necessary operations
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// TODO find a correct value 8192 is estimated
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while (SDL_GetAudioStreamAvailable(port.stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
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SDL_Delay(0);
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}
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